Thursday, August 1, 2013
Sunday, July 21, 2013
Catherine Game Review
Every summer during down times between first quarter
releases and holiday releases, I tend to find myself catching up on older games
and I also tend to have a theme for the summer. One year it was zombie games,
another year it was survival horror games, last year it was PS1 games. This
year the theme seems to be very Japanesey games. I guess it sort of started
with Project X Zone and now I find myself catching up on a game that caught my
eye in 2011 but I just never got around to playing until now. That game would
be Catherine. I can honestly say that I have never played a game quite like
this before. The closest things I can think of that it reminds me of are
Cubert, Nightmare on Elm Street, and an episode of the Twilight Zone. That’s a
crazy combination right there. Having played this, I’m kind of regretting not
getting to it sooner as it has a surprisingly damn good and relatable story. So
let’s jump into the nightmarish world of Catherine.
STORY: You play as Vincent Brooks, a 32-year old, neurotic
computer programmer. He has started to have strange nightmares in which he is
forced to climb a tower with herds of sheep. The nightmare leaves him very
drained during the day in which he finds himself having some issues with his
long time girlfriend Katherine, staying out late drinking with his friends, and
hears bizarre rumors about young men being found dead in their sleep. After another
night of heavy drinking and more nightmares, Vincent wakes up to discover
another girl in bed with him. It would appear he is cheating on his girlfriend
with a young and sexy woman named Catherine. But many things do not add up as
he has no memory of going home with her or anything else. Racked with guilt,
Vincent learns that all the men that have been dying had similar nightmares
before their deaths and were all cheating. As Vincent’s nightmares continue, this
mysterious girl won’t leave him alone and continues to tempt him. But there is more
something going on here than men being unable to stay loyal to their partners, something
supernatural.
Catherine has a surprisingly good story going for it and one
I’ve never seen done in a video game. It has a surprising mix of comedy, drama,
horror, and suspense along with several plot twists along the way. The story
was a lot more than I expected it to be. It is also surprisingly relatable to
anyone who has ever found themselves in a troubled relationship and also has
quite a bit of commentary on relationships and life in general; making many
aspects of the game feel very smart. The cast of characters is what makes it
work. Vincent, despite appearing to be a cheating asshole, is actually a very sympathetic
character as his world comes spiraling out of control and struggles to come to
terms with his inner demons. Katherine and Catherine are both well portrayed as
representing a stable life or a more carefree and exciting life. Vincent’s
friends and acquaintances are interesting and feel like people you might know
in real life, making them slightly stereotypical but enjoyable none the less. Catherine is around 14 hours for the main story
mode, making it a bit longer than I expected. However, it does have 8 different
endings depending on the choices you make during the game giving it a lot of
replay value if you enjoyed the story.
GAMEPLAY: This is where things get dicey for
Catherine while, at the same time, being the most unique part of the game. The
meat of the gameplay happens during the nightmare sections where Vincent must
climb walls of blocks to make it to the top of each section before the blocks
fall away and he falls to his death. These are logic puzzles in which you must
figure out the best way to arrange the blocks in the quickest and most efficient
way possible before time runs out. This game has become notorious for its level
of difficulty. Even Japanese gamers were complaining about how hard this game
is and this led Atlus release a patch that added a Very Easy mode. Right off
the bat, the game throws you off the deep end with the first level, not really
telling you any techniques or methods for climbing the blocks. I think I died
about 5 times during the first level alone. It can be extremely unforgiving
considering that it is very possible find yourself in situations that leave you
stuck with no way to complete the stage and be forced to kill yourself. It is
even possible to cause the goal of the level to fall into the void, leaving you
screwed. The easiest setting has an undo button for your previous move but even
then, sometimes the best thing to do is just die and start over. But keep in
mind, there are limited continues. There
are items to pick up during levels that are helpful but they are rare so used
them only when you absolutely need to.
While the tower levels are very difficult, they are also
very learnable. After 2 or 3 levels, you should be able to get the hang of many
basic aspects to the game. Most levels can be completely in one or two ways and
once you master those, you can beat it without a problem each time. But as the
game gets more difficult, you will find some puzzles that you will find
yourself dying over and over again on and must also contend with various trap
blocks. Breaking up the stages are
platform areas where after each climb you can save your game and talk to others
who are going through these nightmares as well. You can help them out some by
giving them confidence to keep climbing and/or share climbing techniques with
others. Before moving onto the next level, Vincent must answer a question in a confessional
from a mysterious man. The questions are about relationships and how one leads
their life. These questions, along with other decisions, will impact the game’s
story. At the end of each of the night’s nightmares is a boss level. This is
where I expect controllers to be thrown. Vincent will be faced with some
horrific nightmare beast in which he must climb the tower of blocks while
dodging attacks from these monsters. You will need to be able to think fast and
solve these puzzles as quickly as possible as some of the attacks the monsters
launch are instant death. I found the 5th level boss to the absolute
hardest boss in the game.
It’s during these boss levels where I found some issues with
the controls. They can be really finicky if you’re trying to move too quickly.
I found Vincent making some moves I didn’t mean for him to or hanging off
something I didn’t want him to or falling off something unexpectedly. On most
of the normal levels, you have time to think carefully about your next move and
execute it calmly but during the boss battles, your brain has to work faster
and the controls can’t always keep up. Also the camera becomes an issue at
times. It’s possible for Vincent to hang and shimmy around blocks and go behind
the wall of blocks, however, you cannot fully turn the camera around the wall to
see Vincent, and so if you manage to get behind the wall, you will be blind.
This is also one of those games where the direction controls reverse depending
on where the camera is (which I hate) and when Vincent is hanging off the back
of a block. This can lead to some frustration especially during boss battles. Despite
the extreme difficulties of these levels, it is impossible to deny to
triumphant feel you get when you complete these levels.
Outside of the nightmare levels, the only other place of
gameplay is the bar that Vincent and his friends visit nightly. Things are much
more relaxed here. You can walk around, talk with people, drink, listen to
music, and even play an arcade game where you can improve your skills and it
might even hold some other secrets. Vincent can also use his cell phone to receive
and send texts and save the game. Catherine might even send him some naughtypictures he can view in the bathroom…….. heeeeeeeh… Anyway, it is important to
drink and talk to the people at the bar as they will help shed clues as to what
is going on as well as have some impact on the outcome of the story. These
segments are surprisingly good at creating a sense of dread and suspense knowing
that when you leave, you’ll be faced with a new and more challenging nightmare.
The game does also have a co-op mode outside of the main game though I haven’t
had a chance to play it but it seems like it would be a lot of fun. This mode
is only unlocked after beating the game though.
GRAPHICS AND SOUND: Visually this game is dripping style with the sort of falling dream serving as a motif. The 2D animated cut scenes are done by Studio 4°C who is known for animated movies and TV shows such as Steamboy, First Squad, The Animatrix, Batman: Gotham Knight, and the ThunderCats reboot to name a few. They are very well done and could have made for an anime spin off or short if they wanted. The rest of the cut scenes are in game rendered and have a cell shaded look to them. It fits perfectly along with the 2D cut scenes. The character models are a little bit hit and miss. Vincent is very well animated both in 3D and 2D and looks like a scruffy Spike Spiegel. His facial expressions are hilarious. A lot of work went into Catherine as well but other characters end up looking like dolls while others you never exactly get a good look at. The nightmare monsters look terrifyingly awesome though.
Catherine has an interesting soundtrack. Outside of the
nightmare world, it’s very smooth and relaxing light jazz type music and some
tracks from another Atlus game (Persona 4) snuck in. You can switch the songs
at the jukebox in the bar. During the nightmare levels, we are treated to some
remixed classical music such as Symphony No. 5 in C Minor by Beethoven, William
Tell Overture Part 2 ‘The Storm’ by Gioachino Rossini, Revoulutionary Etude by
Frederic Chopin, and many more. It makes for an interesting contrast between
the real world and the action on the screen.
The game has very good voice acting and has some of the best voice
actors in the business. Troy Baker, who just keeps appearing in games I’ve been
playing recently (Bioshock Infinite, The Last of Us, Samurai Heroes), plays
Vincent perfectly. Catherine is played
by Laura Bailey, making her sound cute, seductive, and even creepy at times.
Michelle Ruff plays the other Katherine and does a good job of making her be a
mature and intelligent woman, the stable life that Vincent should be going for.
Several other notable voice actors make up the cast and I’m sure if you watch a
lot of anime, you’ll probably recognize some voices. One problem I did have with
the dialogue was the audio level. The voices just seemed too quiet at times and
there was no way to adjust the voice volume in the options. Maybe it’s just my
copy of the game or sound system? I’m not sure. Also, the lip synch wasn’t
always the best during the 3D rendered cut scenes but dubbing computer animated
lip flaps is harder than traditionally animated lip flaps so I give it pass.
Overall, Catherine is a very unique game with a very good story and lots of replay value that is something I will honestly recommend to most people. It can be very difficult though so if you’re not a fan of games that are frustratingly hard, then you might want to stay away to keep your blood pressure down. If you enjoy a good challenge and have not played this, then this is your new summit to climb. Since it’s been out for a couple years now, you can easily find it for $11-15 or maybe even less online. Thanks for reading! Look for my next write up where I take a look at two classic licensed games based on the Ghost in the Shell franchise. Also if you have any suggestions for any Japanese games I should look into this summer, let me know.
Overall, Catherine is a very unique game with a very good story and lots of replay value that is something I will honestly recommend to most people. It can be very difficult though so if you’re not a fan of games that are frustratingly hard, then you might want to stay away to keep your blood pressure down. If you enjoy a good challenge and have not played this, then this is your new summit to climb. Since it’s been out for a couple years now, you can easily find it for $11-15 or maybe even less online. Thanks for reading! Look for my next write up where I take a look at two classic licensed games based on the Ghost in the Shell franchise. Also if you have any suggestions for any Japanese games I should look into this summer, let me know.
OVERALL: 8/10
PROS:
-Great story with lots of replay
-Unique puzzle solving gameplay
-Very stylistic and excellent voice work
CONS:
-Very challenging gameplay
-Controls can be finicky
-Adjustable audio would have been nice
-Great story with lots of replay
-Unique puzzle solving gameplay
-Very stylistic and excellent voice work
CONS:
-Very challenging gameplay
-Controls can be finicky
-Adjustable audio would have been nice
Saturday, July 13, 2013
Project X Zone (3DS) Game Review
Project X Zone is a notable title because it is possibly one
of the biggest game crossovers ever. It was a collaboration between Bandai
Namco, Capcom, and Sega. I only just found about this game last week while looking
around on the 3DS virtual store. I saw Megaman X on the cover and immediately checked
it out and downloaded the demo. When I asked people about it, they had either
never heard of it or thought it was a fighting game since they are the most
common crossover titles. Once I started playing the demo I quickly learned this
was not a fighting game but rather a tactical strategy RPG. While RPGs have
been big in the US for over the past decade, Japanese strategy RPGs have not
really been that big. Which is why it is rather surprising that this game saw
an international release at all. After the playing the demo, I was hooked and
went out to Gamestop and picked up a copy and was able to get the limited
edition, which came with an art book, mini-poster, and soundtrack. Playing
through the actual game has been full of ups and downs for me and sadly, it
ends with a down. This has been an odd experience as many things that I usually
find to be positives in games these days are negatives in this game. But it’s
not all bad. Let’s take a closer look.
STORY: Mii
Koryuji, a fiery young girl of the Koryuji clan in Japan, has hired the help of
the suave detective Kogoro Tenzai to help investigate the disappearance of a
mysterious rock known as the Portal Stone that has been guarded by her family
for ages. They are unable to find anything till some strange creatures appear
in their garden. They battle them off only to have a portal from in the garden’s
fountain and send them into another time and place. Similar portals start
opening up in other worlds, dimensions, and time periods sucking some of our
favorite game characters head long into meeting each other. As they gradually
team up and try to discover why this is happening, they learn many of their
arch villains have a hand in this escalating mystery.
From there, the story is like trying to explain quantum physics in 30 seconds… in fact; some of it is quantum physics. As in any crossover story, it has a crazy plot in order to get all of these characters together but that is the main attraction to this game. It is a who’s who from the Namco, Capcom, Sega universes. You’ll play as and see characters from Street Fighter, Tekken, Darkstalkers, Dead Rising, God Eater, Endless Frontier, Sakura Wars, Resonance of Fate, .Hack, Devil May Cry, Xenosaga, Megaman X, Virtua Fighter, Resident Evil, Valkyria Chronicles, Tales of Vesperia, and many more plus cameos and references to other characters and franchises. Sadly, it’s only humanoid characters that make the cut. No Sonic the Hedgehog or Pac-Man, though it is disappointing to not see Bayonetta in the lineup since she’s technically under the Sega label.
The majority of the story is given through conversations between the characters as they go from world to world trying to figure out what is going on. What’s great about the story is that it doesn’t take itself too seriously all the time. In fact, many of the characters point out just how ridiculous this plot is. There are a lot of tongue-in-cheek in jokes that fans of these game series will probably grab and find hilarious. One example is Chris Redfield making a joke out of the infamous ‘Jill Sandwich’ line from the Resident Evil remake, to which Jill replies with ‘Oh, cram it!’ There is another line that makes reference to Rainbow Road from Mario Kart. In another line, Ken from Street Fighter sarcastically points out that Seth from S.I.N. is trust worthy and ‘not RIDICULOUSLY OBVIOUSLY EVIL or anything.’ The dialogue is surprisingly witty and well translated. By the way, I hope you enjoy reading because you’ll be doing a lot of it in this game. Don’t think that the game’s self-referential humor is the only good thing about the story. There are some surprisingly epic parts and powerful moments in the game.
That said, we come to one of the game’s biggest faults: this is a very long game, a little TOO long. This is odd since I usually complain about games these days being too short. Project X Zone has over 40 chapters and from start to finish it rubs between 55 to over 60 hours. Maybe I’m just too conditioned to the average 6 to 10 hour length you see in most games these days? But this game’s length does lead to two big problems: First problem is that many of these chapters really just feel like filler and takes forever for anything of true significance to happen. They seriously could have cut some of these chapters out of the game and it wouldn’t have affected the story at all. More than once I thought I was nearing the end of the game when it turned out I was far from it and it just kept going. Each chapter lasts from 20 minutes to 2 hours depending how the battles play out. By the way, if you’re expecting to see X and Zero, you’ll have to wait till about 20 hours into the game before seeing them. The other big problem with the game’s length I will cover in gameplay.
From there, the story is like trying to explain quantum physics in 30 seconds… in fact; some of it is quantum physics. As in any crossover story, it has a crazy plot in order to get all of these characters together but that is the main attraction to this game. It is a who’s who from the Namco, Capcom, Sega universes. You’ll play as and see characters from Street Fighter, Tekken, Darkstalkers, Dead Rising, God Eater, Endless Frontier, Sakura Wars, Resonance of Fate, .Hack, Devil May Cry, Xenosaga, Megaman X, Virtua Fighter, Resident Evil, Valkyria Chronicles, Tales of Vesperia, and many more plus cameos and references to other characters and franchises. Sadly, it’s only humanoid characters that make the cut. No Sonic the Hedgehog or Pac-Man, though it is disappointing to not see Bayonetta in the lineup since she’s technically under the Sega label.
The majority of the story is given through conversations between the characters as they go from world to world trying to figure out what is going on. What’s great about the story is that it doesn’t take itself too seriously all the time. In fact, many of the characters point out just how ridiculous this plot is. There are a lot of tongue-in-cheek in jokes that fans of these game series will probably grab and find hilarious. One example is Chris Redfield making a joke out of the infamous ‘Jill Sandwich’ line from the Resident Evil remake, to which Jill replies with ‘Oh, cram it!’ There is another line that makes reference to Rainbow Road from Mario Kart. In another line, Ken from Street Fighter sarcastically points out that Seth from S.I.N. is trust worthy and ‘not RIDICULOUSLY OBVIOUSLY EVIL or anything.’ The dialogue is surprisingly witty and well translated. By the way, I hope you enjoy reading because you’ll be doing a lot of it in this game. Don’t think that the game’s self-referential humor is the only good thing about the story. There are some surprisingly epic parts and powerful moments in the game.
That said, we come to one of the game’s biggest faults: this is a very long game, a little TOO long. This is odd since I usually complain about games these days being too short. Project X Zone has over 40 chapters and from start to finish it rubs between 55 to over 60 hours. Maybe I’m just too conditioned to the average 6 to 10 hour length you see in most games these days? But this game’s length does lead to two big problems: First problem is that many of these chapters really just feel like filler and takes forever for anything of true significance to happen. They seriously could have cut some of these chapters out of the game and it wouldn’t have affected the story at all. More than once I thought I was nearing the end of the game when it turned out I was far from it and it just kept going. Each chapter lasts from 20 minutes to 2 hours depending how the battles play out. By the way, if you’re expecting to see X and Zero, you’ll have to wait till about 20 hours into the game before seeing them. The other big problem with the game’s length I will cover in gameplay.
GAMEPLAY: The gameplay of Project X
Zone starts out stupid easy but as the difficulty ramps up it becomes very strategic
and addicting. The actually gameplay can be broken up into two sections: board
movement and combat. You move your teams around the board like a grid. Each
team has different walking ranges and attack ranges. To engage enemies you
simply walk up to them and attack, however, it is smart to try and position
yourself with another nearby team so they can help in the fight. Some boards
have items and breakable objects around that you can collect but that’s the
extent of exploration in this game. Remember, this is a tactical RPG, not an
adventure RPG. On the board overview you can pull up items which will be your
life blood in this game, view enemy stats and your own, whoever’s team you have
selected set of skills, and quick save. Be aware that this game does not have
autosave. You can save between chapters and quick save whenever it is your
turn. If you’re the cautious type of player, you’ll probably be saving each
turn you get. But if you’re careless this can lead to a sudden game over and
there are no continues. Whatever your last save point was, that is where you’ll
pick back up. You have set requirements for winning and failing during each
chapter. This usually requires defeating all the enemies or a boss but
sometimes requires you to complete a certain task before a certain number turn
is reached. The requirements for failure are something you should pay attention
to as sometimes it will require you to keep a certain team alive. If they die,
it’s game over so keep that in mind.
Combat can be both really simple and very strategic. When
you enter the fight screen you have a limited amount of times you can strike
your enemy. This is represented by a red segmented bar under the blue XP power gauge.
It starts at 2 but eventually becomes 6 segments as you level up. The attacks
are listed on the bottom screen and preformed with simple combinations of the A
button and D pad plus Y being your ultimate attack move which is a necessity
for taking out bosses. You use your XP gauge for ultimate attacks, special
skills on the overview screen, and how to handle attacking enemies on the over
screen. You can fill it up from fighting or by using special items. Each team
gets a solo member who can be called in with the L button and if you’re
positioned near another team, you can call them in as support with the R button.
The key is to maximize the amount of damage to an enemy by the end of a turn.
This does require timing as enemies will bounce and fly around as you beat the
crap out of them and this can lead to misses if you’re not timing your attacks
well. And that’s about it for the gameplay. Like I said, it starts out very
easy and repetitive but as the difficulty increases; it becomes much more strategic,
addicting, and fun. Pulling off these coordinated attacks becomes extremely
satisfying.
However, this is where the game’s length becomes a boon to
the gameplay. There just isn’t enough variation in the gameplay to warrant such
a long game length. If there was actual exploring to be done in this game, it
would be a different story but there isn’t. You also find yourself fighting the
same bosses and enemies over and over and over again. The boss fights are not
easy either. They will require you to attack with multiple teams, multiple
times using their ultimate attack powers. It gets annoying having the face the
same bad guy repeatedly even after you ‘officially’ killed them. The challenge
is balanced well throughout the game up until the last boss when things become
insanely and almost unfairly hard as he can take out multiple teams with one
hit and throws every boss in the game at you at the same time. Have mercy,
Japan! It feels like a grind making it to the end and like I said, it really
didn’t need to be this long or have all these chapters. The cartridge space
could have been better used for unlockables and/or a multiplayer type mode
which is something I never thought I’d say. There is zero content outside of the
main game and it is sorely missing extra content and hurt by a gameplay time
that over stays it’s welcome.
GRAPHICS AND SOUND: For
those who grew up during the 16-bit age, you will probably find the sprites used
in the game to be awesome. They are animated very well, especially when
attacking which leads to a flurry of action on the screen with lots of flashes
of light and explosions in an anime style like assault on your enemies. The
ultimate attack animations are a lot of fun to watch as your characters unleash
punishing and well animated attacks on your foes. The enemies are also nicely
designed though are less animated. Many of them come from various games from
the franchises featured in this game. The opening cut scene appears to have
been animated by Gainax and has a very Gurren Lagann feel to it. The cell drawn stills of characters that
appear during dialogue scenes are very well drawn and give the characters lots
of personality with different stills for different emotions. However, I will
point out that this is a lot fan service in this game with many of the female
characters showing off cleavage or their butts in some way in these stills.
Granted, many of them were already full of fan service with the way they dress
in the games they come from but the artists went out of the way to get boob and
ass shots for some of these girls. Stay classy, Japan.
The music in the game is just awesome. It has a lot of
covers of themes from various games featured as well as some great original
music that makes this game feel like an RPG classic from the SNES days and
gives it a lot of charm. The Devil May Cry, Street Fighter, and Megaman X tunes
always get me pumped for battle but the song Stairs of Time from .Hack takes
the cake for best song on the soundtrack. It is absolutely gorgeous. All of the
voicing in the game is in Japanese which leads me to think that releasing this
game to an international market was an 11th hour decision and there
was no time to find English voice actors which is fine. The Japanese voice
actors do a good job and I only assume they have their respective talents
reprising their roles.
Overall, Project X Zone is an interesting game with some big
flaws that some might be easier for some to over look while others might get easily
get bored with in within a few hours. For me, the game does a have a lot of
charm to it and some might find the charm as well, especially if they are big
fans of the franchises featured in this game and are fans of old school J-RPGs.
If it wasn’t for the game’s extremely long length and lack of any real game variation,
it would be getting a much higher score from me. If you’re curious about this
game, I highly recommend playing the demos on the 3DS shop and if you still
like it, go for it. I don’t recommend paying full price for this though. I got
it for $17 but that was after a few trade ins. Thanks for reading! Look out for
my upcoming summer review of Catherine. Also, unless I find it for a super low
price or someone donates it to me; I will not be reviewing Deadpool. You’ll
have to look elsewhere for a Deadpool review.
OVERALL: 5.5/10
PROS:
-Strategic and addictive gameplay
-Beautiful art and soundtrack
-Really cool seeing all these characters together
CONS:
-Lacks gameplay variation to support the game’s length
-Sorely missing a multiplayer or extra content
-Last boss is almost unfairly hard
PROS:
-Strategic and addictive gameplay
-Beautiful art and soundtrack
-Really cool seeing all these characters together
CONS:
-Lacks gameplay variation to support the game’s length
-Sorely missing a multiplayer or extra content
-Last boss is almost unfairly hard
Thursday, June 20, 2013
The Last of Us Game Review
The Last of Us has been a highly anticipated game since last
year’s E3 and is made by the studio Naughty Dog which is best known for the
Uncharted series, Jak and Daxter, and Crash Bandicoot. Prior to release of The
Last of Us, it received over 30 perfect 10/10 scores from various reviewers.
Now I’m one not to buy into the hype until I get my hands on the actual game or
movie and I hope that is part of the reason why you read my reviews. Also the
zombie apocalypse setting also hurt my interest in the game prior to playing
it. I’m rather tired of the zombie genre and I have a feeling World War Z will
be the nail in the coffin for the undead genre, for awhile at least. However, after actually playing The Last of
Us, I learned it was about far more than just fighting zombies. This is one of
the most emotionally strong and well acted games I have ever played as well as
one of the best survival horror games I have played in a long time. Many do not
consider it a survival horror but I do as survival is a big part of the game
and it does a good job of building suspense and it got a few good scares out of
me. Let’s take a closer look at this odyssey of a zombie game.
STORY: It’s been
20 years since a pandemic spread by spores of a cordyceps-like infection that
alters humans into cannibalistic zombie like creatures spread across the world
(based on Ophiocordyceps unilateralis.
It’s a real thing. Look it up. I give them points for something a little more
original than some zombie making virus). Humanity has been ravaged by the infection and
most survivors reside in Quarantine Zones controlled by what has become a very
oppressive US government. You play as Joel, a man who has had a really hard
life since the outbreak began. He and his partner Tess routinely run smuggling
operations out of the quarantine zone for various reasons. They end up taking a
job from a resistance group known as the Fireflies. Their job to take a 14
year-old girl named Ellie to a group of Fireflies in center of Boston. As they
set out, they learn things will be nowhere near as easy as they had first thought
and end up on a long trail across the country dealing with infected and humans alike
in the hopes of finding reason and hope for the last of humanity.
The first ten minutes
of this game may go down as one of the most powerful and emotional openings to
a game ever. It has brought many people to tears. The downside is that it slows
down significantly after that and goes into the usual tutorial mode that you
see integrated into the start of most games. This does not affect the flow of the
story however. The game is very well paced and is rather long at around 15+
hours, I think. I didn’t keep track but it was a lot longer than I expected. At
the heart of the story is the forming bond between Joel and Ellie and this game
is an emotional roller coaster. The interaction between Joel and Ellie is
interesting and watching develop is done in a very realistic and believable
way. This game is a benchmark in acting and character development in video
games. The most interesting conversations mainly deal with the generational gap
between the two characters; Joel remembering life before the pandemic and Ellie
has never lived outside a quarantine zone. Joel, Ellie, and pretty much every
other character in the game truly feels like a real person. Sadly, it never
really tops the emotional punch in the face that the first 10 minutes of the
game is. Especially, the ending which I felt was rather anti-climatic and didn’t
really care for the note it left on BUT that isn’t to say the ending is bad. It’s
no let down of an ending like Mass Effect 3 but it doesn’t come close to
touching those first 10 minutes. That’s all up to opinion though. The emotional
drama is not just felt in the cut scenes but also in the game play as well.
GAMEPLAY: The core of The Last of Us generally acts
like a third person shooter with stealth playing a big role. The game expects
you to use stealth as much as possible because you will not be able to Rambo
your way out of most situations like in most survival games these days. This is
not an easy game and you will most likely find yourself dying in certain parts
over and over again so be warned. The game gives you very limited ammo for all
of your weapons. You must approach a situation and figure out the best way to
get through or around it and it all depends on who or what you are dealing
with. The tension that can get built from sneaking around a group of infected
can be bought and sold whole sale. It leads to some very intense situations
especially when dealing with the Clicker type zombies who can kill you as soon
as they get a hold of you. When I say this game is scary, I don’t mean in the
jump scares that you sadly see relied on in most horror movies and games these
days. It builds it up to the point where you are afraid to make the wrong move.
The infected are not the only enemies you’ll be dealing with. Humans are just a
big a threat as zombies. The heart lands of America are filled with ruthless
nomads who will do anything to survive and it’s them or you. You will often
find yourself in fire fights with them but since you have very limited ammo,
you better make each shot count. This game really makes it sting when you miss
a shot. Dealing with humans can be just as scary as dealing with zombies.
You also have melee weapons and homemade explosives at your
disposal as well as beer bottles or bricks laying around that you can use to
cause a distraction or beat someone with at close range. Melee weapons range
from 2x4s and lead pipes to axes and machetes. You can only use them a limited amount
of times before they break but you can also upgrade them using scissors and
tape you find laying around to salvage. That goes for med kits, shivs, and
other stuff in your arsenal. Always be on the lookout for things you can use.
You will find all kinds of ways to defend yourself other than just with guns. And
sometimes it’s better to just run.
However, the biggest problem in the game comes from the
friendly AI. During this game’s development, it was mentioned that this game
would have unparallel AI design. In the gameplay footage shown at E3, it looked
like Ellie was being controlled by another person instead of by the computer
but it was indeed the game’s AI. Well, it would seem something must have
happened because the AI can be just plain dumb during some stealth segments.
Many times they would just wonder out where enemies could see them or the enemy
AI would literally walk right up on them and would act like nothing is there.
Till they saw me, that is. My guess is that their hopes to have very
intelligent AI wasn’t working and they were running out of time so they just
made the friendly AI immune to getting spotted by the enemy. The enemy is
designed to only react to when spotting the human player. This is how most AI
works in most games but here it becomes extremely obvious, especially with how
the rest of the game is made to be painstakingly realistic. It takes you out of
the game when you see these hick ups with the AI happen. Also occasionally
Ellie would get in my way on a narrow path and block my way. She’d move but not
enough so I’d have to fight to get around her. However, this only happened a
couple times. The enemy AI when you’re fighting them, on the other hand, is
very smart and will find ways to flank and ambush you. This is when you need to
make go use of the listening mode.
There are a couple minor graphical glitches like textures or
parts of the world disappearing for a second but these were very minor and
rare. One big glitch I did find was if you climbed into the window that is
partly open from inside the restaurant during Winter, it will cause you to fall
through the world and die. So, don’t do that. The game also has fairly long
load times when you are first starting up and loading a game. However, the lack
of load times in game makes up for it, I guess
GRAPHICS AND SOUND: The Last of Us is easily one of the most
photorealistic games I have ever played and takes full advantage of the PS3’s
hardware. The environments are just spectacular to look at and a lot of effort
was put in to the locations that the game takes place in. The strangely beautiful
ruins of American cities and towns and the wilderness, The Last of Us is just
pure eye candy in showing what life would be like after humanity falls. The
motion capture is also some of the best I’ve ever seen and a big part of the
emotional drive for this game especially when it comes to facial expressions.
It looks like you’re watching real people on screen, not video game characters.
This is not just in cut scenes, but in game as well. The characters move and
act like real people as you play as them. This feels like a next gen-game in
terms of graphics.
Troy Baker might possibly be one of the best voice actors
currently out there and he does an amazing performance as Joel. Troy also
recently played Booker DeWitt in Bioshock Infinite but here we actually see him
acting, not just voice acting. His Texas accent is just perfect. Of course,
Troy is originally from Texas so it makes sense. Ashley Johnson plays Ellie
does a superb job playing a teen age girl coping with the situation she is in.
She’s funny sometimes and a very tragic character at times as well. As I
mentioned before, the characters are what brings this game’s story to life and
the acting in it is academy award worthy.
Overall, The Last of Us is a must have game if you like
anything related to zombies, The Walking Dead, or anything else that is post-apocalyptic.
Sadly, this is a PS3 exclusive which I did not realize till after getting picking
it up. It’s been a long time since I’ve played an exclusive title for the PS3.
This game is a reason to get a PS3 or at least barrow one from a friend. It is
a very challenging game but don’t let that scare you. This is a very strong
contender for my game of the year list. It would get a 10/10 from me if it
weren’t for the less than impressive AI (Elizabeth from Bioshock is still the
best AI I’ve seen) and the rather ‘meh’ ending. Never the less, this is a must
play game for this year and I urge anyone to check out. Thanks for reading! My
next game review may be the Deadpool game but I’m not sure when I’ll get around
to actually covering it. Also be on the lookout for some SNES and other classic
game over views I’ll be working on this summer.
Wednesday, June 19, 2013
Xbox One Rant UPDATE
Massive update: Microsoft
has reversed almost all features and policies on the Xbox One. The two big
points that I talked about in my previous Xbox One Rant, required internet
connect and used games policies, have been done away with. The following
changes have been made (info via Kotaku):
-No more always online requirement
-The console no longer has to check in every 24 hours
-All game discs will work on Xbox One as they do on Xbox 360
-Authentication is no longer necessary
-An Internet connection is only required when initially setting up the console
-All downloaded games will function the same when online or offline
-No additional restrictions on trading games or loaning discs
-Region locks have been dropped
This is of
course following over a month of backlash and criticism from gamers and others
in the game industry. It’s unclear what will happen to digital sharing and
family sharing plan that was originally set up for the Xbox One. What I do know
is that these changes make me much more likely to check out this system in the
future. Am I running out to buy one the day of release? No. But I’m not running
out to get a PS4 either. I’d like to see
this as a victory for gamers and that the voice of the gamer can matter even to
big money hungry companies. Too early to say what truly influenced Microsoft’s
decisions but it’s a step in the right direction. However, now we can’t make internet memes
making fun of Xbox One for obvious things anymore.
Sunday, June 16, 2013
Remember Me Game Review
Remember Me is a game that flew in under the radar earlier
this month. I only knew of it from ads on Facebook via friends over the past
few months. It looked interesting with a futuristic setting and a kickass
female lead character. It was developed by Dontnod Entertainment and published
by Capcom as a sci-fi beat’em up, platformer. Sadly, this game was berated by
critics on upon its release saying that while it is a very pretty game, its
combat system is it’s down fall. As usual, I wanted to have my own experience
with it in hoping that I could disprove its critics and find that the short
comings critics hammered on could be looked over by gamers. Sadly, this is not
the case. Let’s take a closer to see if Remember Me is worth remembering.
STORY: Set in
2084 in Neo-Paris, the world is a very different place. An invention by the
Memorize Corporation has swept through the world. The Sensation Engine or
Sensen lets 99% of the population upload shared memories to a massive virtual
space and remove bad memories. The world has become addicted to this amazing
invention but has become a controlled one that is always being watched by
Memorize. A rebellion has formed known as ‘Erroists’ who are looking to end the
control of Memorize and the world’s dependence on Sensen. You play as Nilian, a
woman who was imprisoned in Neo-Paris’s feared Bastille prison. She has had most
of her memory erased and his about to be executed when a mysterious man named ‘Edge’
contacts her and helps her escape the prison. She learns that she used to be a
memory hunter and was the best at it. Edge reunites her with friends she has forgotten
about and explains to her the importance of her role in taking down Memorize.
However, as she heads out on this quest, she learns many things are not as they
seem, the ugly truth behind Sensen, and she herself still can’t remember
everything about her past.
Right off the bat, this game reminds me a lot of Ghost in the Shell, Total Recall, and a little bit of Mirror’s Edge. The story is one of the game’s strong points. From a
philosophical standpoint, it does have a deep story that asks questions such as
if a society can’t remember the bad things from its past, can it ever truly progress
as a society. And what memories truly define you? It’s all there but this is where
I feel Remember Me might have actually worked better as a movie rather than a
video game. If you’re only interested in the story, you’re probably going to
find that the gameplay gets in the way and that is not the mark of a good game.
The game does have some very good plot twists. It’s not the twists themselves
that are all that shocking but the way they are presented and followed through
with that makes them really work. I also like that Nilian questions the things
she’s done in the past, yet can’t remember, and why she follows Edge. Nilian makes
for a great character and a strong female character that need to be seen more
in video games. I also like that she is not over sexualized like many female
game characters often become.
The ending is pretty good and could lead to a sequel but is
by no means sequel bait like many game endings are these days. The game is
fairly average in length at a little over 8 hours with 8 episodes that last a
little over an hour each. There is some
replay value as there are things to collect in game but I honestly could care
that much about them. The gameplay is where things go downhill.
GAMEPLAY: First
let’s start with the good. Platforming is something that was complained about a
lot with this game. I won’t lie, there were a couple spots where I fell to my
death and it felt unjustified but other times I could tell it was my fault.
Only one part of the game presented me consistent trouble with the platforms
and that was in the flooded upper class area of Paris which was a challenging
place. The platforming itself was very similar to the newest Tomb Raider. There
is a lot of climbing up sides of buildings and there are some creative puzzles
in how to traverse obstacles thrown in there as well. Bottom line, I didn’t
think the platforming was as bad as the critics made it out to be. The levels don’t have much to explore and are
pretty linier even though there are items to collect. In every level there are screens
that appear that show the location of a health upgrade or a power gauge upgrade.
You must remember the location in the picture and try and locate the item based
on memory. I guess that works with the memory theme of this game. But most of
the time I couldn’t really be bothered to find these upgrades. However, I did
get better at it by the end of the game but by them I managed to only get one
new chunk of health and power.
Nilian gets new equipment upgrades as the game progresses
such as a cybernetic arm cannon type thing and a digital lock pick. While the
cannon is self explanatory, I wish the lock pick was explained better as it
took me about 10 minutes of being stuck before realizing just how it worked.
The arm cannon is not as responsive as I’d like it to be, especially in combat
where locking on to the target you want can be jerky if there is more than one
enemy. The Memory Remix segments are some of the coolest parts of this game
once you get the hang of them. When this happens you are trying to alter
someone’s memory to remember something else in hopes of changing their mind about
something. You watch the memory of someone and after viewing it, you rewind,
fast forward, and pause looking for glitches in the memory to alter the memory.
It’s a puzzle to figure out the right combination of glitches to get the memory
to properly alter and complete the memory remix. It’s also fun to make
different but incorrect out comes occur which you should try out anyway if you
like unlocking achievements.
Now to the combat… This is where I suspect many controllers
will be thrown in anger and frustration. The combat uses the Pressen system
where you unlock and program button combinations for combos similar to fighting
games. Some of the combos grant you health, cool down time, and heavier damage
if you perform them right. But pulling off these combos became the biggest
challenge if you’re up against many enemies and especially late in the game when
you’ll find that some enemies can only be taken down in certain ways. This
might just be me, but part of my problem was that this combat is TOO similar to
the fighting system in the Batman Arkham games but in Batman it is much easier
to master and much less restricted. I’ve played Arkham City so many damn times
my brain just keeps thinking that is how to fight in this game but free flow
combat doesn’t work in Remember Me. A huge problem is that fights feel like
that last way too long despite how bad you are beating up the enemies. If you’re
not able to pull off full combos, you’re doing hardly any damage and it makes
you feel weak.
You do have some ultimate moves that you can use and the
game expects you to use them often but there is the penalty of a cool down
time. This can last from 40 seconds to 190 seconds before you can use the move
again. There are some enemies that can only be defeated with these moves and
require you to use that move more than once leaving you mostly defenseless
during the cool down time. There were quite a few times I had to just run
around avoiding attacks while waiting for the clock to run down. Also certain
super moves only work against certain enemies so in some fights and it’s a
complete waste to try and use other moves against them. These super moves are
also limited by a gauge so you have to make sure it is filled before using. Another problem is that the combat system
lacks a counter or block move. The only thing you can do when you’re about to
get hit is dodge out of the way. While it’s usually effective, it can disrupt
the combo you had going and might not protect you if there was another enemy
trying to hit you at the same time. This all leads to some extremely
frustrating and long fights later on in the game. I did not enjoy many of the
fights I encountered and did not look forward to having to using this combat system
but maybe you can get a better grasp of the combat system than I did and enjoy
it more. But for me, the combat system gives Remember Me a big black eye.
GRAPHICS AND
SOUND: This is what I feel attracted
most people to this game in the first place. The scenery and visuals in the
game are just flat out beautiful. You can tell a lot of work went into the
artwork and setting of this game. The futuristic Paris has so much to look at
that it’s a shame this game isn’t open world. I really like the digital text
that appears around businesses or working drones that also acts as the game’s
interphase system. You know how you’re playing a game and you come up to a door
and the button you need to push appears but it feels out of place being appearing
there? Remember Me does a great job of making that typical convention of gaming
blend in perfectly to the world this game takes place in. Nilian looks awesome
in her character design and the same with many other characters found in this
game.
Right from the title screen, you can tell this game is going
to have an amazing soundtrack. Beautifully orchestral music mixed with electronic
music makes for the perfect tone for this futuristic world. The voice acting is
generally well done though Kezia Burrows (the voice of Nilian) definitely stands
over all the others in this game for her performance. One thing that bugged me
was the lip sync. In game, it’s really off with most characters and even a
little off in the cut scenes. Also why is almost everyone speaking English with
American accents in Paris? Nilian is the only character who sounds remotely
French. Speaking of which, there is no French to be seen in Neo-Paris either.
Did the United States invade France at some point before this? It is implied
that there was third world war. Maybe that’s why…
Overall, Remember Me is a game filled with interesting
ideas, beautiful scenery, and a great female lead that sadly is nearly ruined
by a frustrating and unforgiving combat system. Some might be able to get the
hang of the fighting beter than others but I’m going to have to go with the critics
on this one. When it came to the fighting, I was just not having fun. I got
this game full price online and I’m rather regretting that now. If you see it
at a much lower price, it’s worth checking out. If you’re only interested in
the story and do not want to mess with the gameplay, then I would suggest
watching a let’s play on youtube or something as the combat will only dampen
your spirits for this game’s story. Thank you for reading and look out for my
new game review of the highly acclaimed The Last of Us coming soon.
OVERALL: 6/10
PROS:
-Beautiful graphics and scenery
-Interesting story and ideas
-Excellent soundtrack
CONS:
-Frustrating combat system
-Linier levels
-Some game mechanics could be explained better
PROS:
-Beautiful graphics and scenery
-Interesting story and ideas
-Excellent soundtrack
CONS:
-Frustrating combat system
-Linier levels
-Some game mechanics could be explained better
Monday, June 10, 2013
Xbox One Rant: Why I am Not Buying One
The next gen console war is on the horizon and this week at
E3, the big three consoles are showing off the future of what gaming has to
offer. However, this time things are different. This time it isn’t about which
system has the better games or which system has better graphics. It’s about
which system gives you more freedom. Microsoft’s Xbox One (which is rather
stupid and confusing name) has been the subject of controversy since its reveal
earlier last month. The initial reveal was clearly to show off some of the
functions of the system like the TV channels for it and unique programming but
I personally could not care less about that stuff and most gamers don’t. They
wanted to see games and the poor selection shown was a massive disappointment.
Now, Microsoft did get some redemption today at E3. They showcased a nice
selection of games today. I was excited to see a Killer Instinct reboot but one
exclusive game is not enough to make me want this system especially with all
the restrictions it places on the gamer. The restrictive features of this
system are really what render the Xbox One null and void for me. Now I’m not
the first to rant and rave about how this system is Microsoft shooting
themselves in the foot repeatedly but I’d like to talk about the two big
reasons I am not going to buy an Xbox One. Maybe you can relate to me. If you can, I hope you’ll agree and not buy
this thing.
BIG REASON #1: 24
HOUR INTERNET CHECK-IN AND THE KINECT
This is basically DRM, needing to always be online. In order to play games offline, you must have your system check into Xbox Live once every 24 hrs for your game to work. To me, this is like having to check in with a parole officer. Xbox Live will become your parole officer. Now, if you have really good, constant internet connection for your 360 already, this clearly isn’t a big deal to you. However, I live in an older house that is not really conducive to setting up a home network. My internet router is upstairs and my gaming consoles are located down stairs. They barely get a signal so I can’t play games online because they can’t even connect and on the rare blue moon that they do connect, it’s so slow that I’d be better off using a 56K modem. As you can see, console gaming involving the internet matters not to me. Now I am well aware that online gaming with consoles has exploded over the past 8 or 9 years resulting in so many games trying to become the next big Call of Duty or Halo multiplayer phenomenon. DLC is another huge reason console internet usage has become a major factor in the gaming market. I understand why the internet on consoles is as big a deal as it is, however, it’s always been optional. I don’t need the internet to play the single player campaign of Halo 4 or Bioshock Infinite. Otherwise I wouldn’t own a 360, it would be pointless. Now Microsoft is making a system that will basically not function without the internet. No thank you, I’m not interested in your $499 big black brick. I would have no use for that. It would be like buying a car that only ran on rocket fuel. I don’t know about you, but I don’t live near any gas stations that pump rocket fuel.
This is basically DRM, needing to always be online. In order to play games offline, you must have your system check into Xbox Live once every 24 hrs for your game to work. To me, this is like having to check in with a parole officer. Xbox Live will become your parole officer. Now, if you have really good, constant internet connection for your 360 already, this clearly isn’t a big deal to you. However, I live in an older house that is not really conducive to setting up a home network. My internet router is upstairs and my gaming consoles are located down stairs. They barely get a signal so I can’t play games online because they can’t even connect and on the rare blue moon that they do connect, it’s so slow that I’d be better off using a 56K modem. As you can see, console gaming involving the internet matters not to me. Now I am well aware that online gaming with consoles has exploded over the past 8 or 9 years resulting in so many games trying to become the next big Call of Duty or Halo multiplayer phenomenon. DLC is another huge reason console internet usage has become a major factor in the gaming market. I understand why the internet on consoles is as big a deal as it is, however, it’s always been optional. I don’t need the internet to play the single player campaign of Halo 4 or Bioshock Infinite. Otherwise I wouldn’t own a 360, it would be pointless. Now Microsoft is making a system that will basically not function without the internet. No thank you, I’m not interested in your $499 big black brick. I would have no use for that. It would be like buying a car that only ran on rocket fuel. I don’t know about you, but I don’t live near any gas stations that pump rocket fuel.
I do plan on moving somewhere else within the year that will
hopefully be easier to set up a home networking but even then, I really don’t
want an Xbox One set up always needing the internet. Two reasons: 1) I do not
want to pay for Xbox Live. Paying for XBL while PSN is free has always been at
the core of the Xbox vs Playstation argument. For me, I’d rather go with PSN since
the service is free. I had Xbox Live for a time when living in Louisiana and it
was draining $50 a month from the bank account that I had at the time till it
was empty without me knowing. That was my fault for not reading the fine print
but still, $50 a month verses free. Free usually wins in my book. Now Microsoft
has said that XBL gold members will get two free DL games a month for paying
for the service. That’s nice but still not enough to make me consider. 2) When
I think of console gaming, I think of sitting on the couch relaxing and maybe
playing a game with a buddy who might be sitting there playing the game with me
or just watching. None of which involves the internet. If I want to play games
online, I’d rather be using a PC. When I want to play a game on a console, I want
to get away from the internet and my computer. The Xbox One is trying to be
like a PC or a ‘super powered PC’ as said by IGN. Yeah, shut up, IGN. With the
Xbox One requiring full game installation of all games on only a 500GB hard
drive, it’s going to run out of space fast unless plan to have a very small
library of games for it. If you’re a PC gamer, keep on truckin’. You’re way
better off and have been for awhile so I doubt any of the new consoles are
really turning your head.
The Kinect. Ugh, this devilish device comes with the Xbox One
and is a required piece of the system. While you can turn it off and not use
it, it is required for the system to work at maximum use. As long as it is
plugged in, it is always on, even when it’s off. First of all, the first
version of the Kinect sucked. I am not a fan of motion sensor gaming at all and
the Kinect is what embodies my hate for it. It barely works. The only games it
works to its full ability are the ‘Just Dance’ games. I was not interested in
it when it came out and after using a friend’s, I was even less interested.
Supposedly, the new Kinect works better but they have yet to give any demonstrations
of any improvements. Requiring this thing is like if when the Nintendo 64 was
released, Nintendo made it mandatory that the system also required the use of
the Virtual Boy in order to use the system to its fullest extent. But everyone’s
biggest worry is if this thing will be used to spy on you for Microsoft. I’m
not going to get into any conspiracy theories or anything of that nature but it
is a legitimate concern.
BIG REASON #2: NO
USED GAMES
Or not as it currently works. When you trade in a used game
right now, what do you do? You go to Gamestop, give them any current gen game,
they give you store credit or money, and that’s that. Sure they rip you off but
you just traded that game in with no issue. With the Xbox One, only certain
stories will be able to sell used Xbox One games. Most likely they will be
Gamestops and maybe Walmart or Best Buy. Small game shops? Uh oh. I highly
doubt Microsoft will give them the green light. So they won’t be making any
money from the Xbox One. Buying online from ebay or personal dealers Amazon?
Not happening. You will be left with almost no choice but to buy all your Xbox
games brand new. I don’t know about you, but unless it’s a game I REALLY REALLY
know I want to play, I am not going to be too interested in paying full price
for a game I might not even like, so I’m going to look for the cheapest used
copy I can find. Also, you’ll only be able to get used Xbox One game if the
publisher of said game has okayed it. No wonder EA and Activision have been
such big backers of the Xbox One. They’ve been trying to shut down used games
for years. They want you to pay full price for all their games. All the games
you buy and install to the Xbox One get linked to your XBL account. Once again,
if you don’t have internet, you won’t be able to use any of this. Now you can
link 10 family members to your games and share the games with them. How it
knows who your family members are has still not yet been explained. Will it use
the Kinect to scan people’s faces in the house you live in? Will it be based on
credit card numbers used for your XBL account? Will it use IP addresses? We don’t
know yet. You might be able to freely choose who your ‘family’ is which can make
a loophole that would let your friends be able play your games for free. Maybe
they did this on purpose knowing using games will be a hassle now? We’ll see.
I’ve never really be so adamantly against a game system
before. I’m usually totally open to play all the systems that are available at
any given time. I’m usually willing to give a system a chance and find the pros
and cons to each system but this is the first time I seriously found myself truly
against getting a gaming system and wanting to see it fail. Now don’t go
thinking I’m a Playstation fanboy and that is why I’m writing this. NO! If Sony
did the same things or similar things with the PS4, I would be including them
in this rant too. As gamers we cannot allow these types of practices to
continue. If this is the future of gaming, I’m not sure I want to be a part of
it and maybe this is all a sign that I’m getting too old for video games. I got
a Super Nintendo the other day and I was happier to play it than I am hearing
about and finding out the latest info on the next gen consoles coming out. So
bottom line, if you can’t relate to anything I just wrote or are okay with
everything I just talked about, the by all means go buy an Xbox One this fall.
However, if you agree or relate with what I said and do not like the ‘features’
and practices that Microsoft is using with the Xbox One, then do not give them
a penny. Gamers need to take a stand to these companies and tell them we will
not stand for these practices and the only way to get their attention by
hitting them in the wallets. Maybe if sales flounder, they’re release an Xbox
One in a year or two with all these restrictive features removed. Then I’d have
no problem warming back up to Microsoft but till then if ever, the Xbox One is
just not for me.
Thanks for reading. Keep a look out for my upcoming reviews of Remember Me and The Last of Us.
Thanks for reading. Keep a look out for my upcoming reviews of Remember Me and The Last of Us.
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