I have never played a Tomb Raider game before in my life.
All I knew about the series was that Lara Croft was one of the first sex
symbols in video games for being a busty, hot pants wearing, duel welding badass.
So I can say with no nostalgia or connection to the previous games that the
Tomb Raider reboot is really good. It’s nice to approach a reboot with no experience
with the series unlike the previous two reboots I have reviewed this year. Tomb
Raider might be the best game I have played since Batman Arkham City and coming
from me, that means a lot. This game does an amazing job of giving rebirth to
the character of Lara Croft with dignity and showing us how she became the way
Tomb Raider fans have always known her. Crystal Dynamics did an amazing job
creating a beautiful adventure game and creating a strong start to a new Tomb
Raider series. I was considering whether or not I should do a review for this
game since main stream game reviewers have been putting out reviews for this
over a month now. But after playing it I feel I really should throw my two cents
in there and since you’re reading this hopefully you do care what my opinion
might be. That said, while I am very impressed with this game and really
enjoyed it, but like everything in life; it’s not perfect so let’s take a
closer look.
STORY: The young
Lara Croft has set out on her first expedition with some of her close friends to
find the lost island of Yamatai, an ancient country of Japan which they believe
to be located in the Dragon’s Triangle (which is the Pacific version of the Bermuda
Triangle). Their ship is caught in a sudden storm and cashes into an island.
Lara washes up on shore to see most of the crew has survived only to get
knocked out and captured moments later. When she comes to, she makes the
horrifying discovery that this island is inhabited by insane cult who worships
the ancient queen of Yamatai and is trapped on the island. Lara must now do
everything she can to survive, save her friends and figure out the mysteries of
this dangerous island.
While the story seems simple at first, it actually gets
surprisingly deep and becomes very interesting as you try to figure out the
island’s mystery. I won’t spoil it but it left me guessing for about 70% of the
game. You find out more clues by collecting the many letters that can be found
across the island. Unlike other games where finding letters and documents to
read to get more insight to the story, which is rather boring by the way, in
Tomb Raider, it’s actually very interesting. It helps that the letters are read
to you with some great voice work and it’s clear that a lot of thought and
research went into the story and setting by the developers. There are also some
elements which really reminded me of Apocalypse
Now, which is one of my favorite movies so it definitely scored some points
there. But that’s not really the big focus of the game. The focus is on Lara
Croft and how she goes from being a kind of nerdy grad major in archaeology to
becoming the ass kicking survivalist she has always been known as. Lara goes
through some rough stuff throughout this game. She gets all kinds of beat up,
sees unspeakable horrors, and is forced to do things she never thought she
would have to do. Thankfully, this is all handled and paced very well. It has
some epic and triumphant moments that really make you connect with Lara as a
character. This is not only done with the character development and voice
acting but with Lara’s character model itself but I’ll get to that later.
Some people have complained that this game is short. Yes,
maybe it’s short if you speed run the game, ignoring all the collectables,
tombs to explore, and all the cute scenes. This game isn’t super long but it’s
not super short either. It took me around five days to complete the main story
and there is plenty of stuff in the game I have yet to find or explore. If you
want to play through it and get a 100% it’ll take you awhile. The game also has
a good ending that sets up the new series of Tomb Raider games. I can’t wait.
GAMEPLAY: First
let’s look at the good and there is a lot of good. While the island isn’t
completely open world, it does have a lot to explore. There are so many nooks
and crannies to find the many relics, letters, weapon parts, tombs, and other
collectables throughout the game. You have an instinct mode that you can flip
on to see collectables and stuff you can interact with in the environment. It
reminds me a lot of detective mode from the Batman Arkham games. The plat
forming used to explore is where this game gets really fun. It requires you to
really think about how to reach a certain areas. Most of the time, this is easy
enough but then there are the optional tombs that really put your plat forming
puzzle skills to the test. By the way, solving the tombs is important to fully
upgrade your weapons. Rock climbing, making zip lines, and traversing across
the varied plat forms across the island made of old Japanese buildings and
scrap from planes and ships becomes second nature and is a lot of fun with the
game’s tight controls. Lara is a very good jumper. I guess she played some
B-Ball in college.
The game’s combat is its other strong point in terms of
gameplay. Lara gets a bow and arrow, hand gun, shotgun, and assault rifle throughout
the game that are upgradeable. You acquire upgrades by finding scavenged parts
all across the island and in the tombs. While all the weapons are fun to use, I
found myself using the bow and arrow the most. What I also like about the
weapons is that they have more than one function. The bow and arrow can be used
to create zip lines or use fire arrows to burn away blocked paths. The shotgun
and grenade launcher can blow open new paths. The rock climbing ax is also a
melee weapon. Combat itself is very fun
once you get the hang of it. It’s not like most shooters where you can run in
and mow people down with no problem. You have to use stealth and be strategic when
confronting enemies. If you go charging in shooting at everything, you’ll just
get your ass handed to you. This can be frustrating at first but you aren’t
thrown into the more difficult fights till later on so hopefully you’re
comfortable by then. Lara also levels up and gains skills that improve various
things from rock climbing speed, melee combat, finishing moves, ect. Once you
have some of these unlocked, combat becomes much more fun.
Now to some of the things that I didn’t like: Quick Time Events.
Over the past couple of years, I have really come to hate QTEs and sadly, Tomb
Raider has them. I will say most of them are not too bad and happen not all
that often but the ones that require you to hit a certain button at just the
right time always messed me up. There was one part where I died five times in a
row because I couldn’t get the timing right.
However, I don’t find this to be a deal breaker as they can be in other
games (Resident Evil 6) as these types of QTEs are pretty rare throughout the
game. It also comes in the form of a dodge mechanic in combat but it’s easier
to pull off then. So yeah, the QTEs can be frustrating but I’ve seen worse.
The rest of the game’s short comings mostly just come in the
form of missed opportunities. There is a hunting mechanic but other than just
getting some extra XP it’s rather pointless. The only time you have to hunt is
for the tutorial and after that you don’t have to do it anymore. There are lots
of games that have a hunting mechanic but I’ve only seen two that require you
to hunt and do it more than once in order to progress through the game: Metal
Gear Solid 3 and Far Cry 3. It falls flat in Tomb Raider because Lara has
regenerating health like most games these days. While Lara can’t take much
punishment, all she has to do is get into cover for awhile to recover. Having to collect animal meat and use it to
replenish a health bar (don’t see those too much these days anymore) would have
added another element to the game instead of the all too common recover system.
A body temperature mechanic would have been interesting to see as there are
parts of the game where Lara is up in the mountains. I’m wondering how she did
not freeze to death wearing that tank top up there. Once again, having to keep
watch of how cold she got could have added another element to the survival
theme they were going for. Also there is no new game plus. You can go back to
the island once you’ve beaten the game but there are no enemies to fight and it’s
pretty much just if you want to collect everything in the game. With the
enemies missing, it makes things less interesting. I’d rather just try to
collect everything again in another play through. One last bit of
disappointment is the pointlessly tacked on multiplayer. It’s just a third
person death match type thing. I have no interest in it. I find it kind of
annoying that so many game developers think they need to shoe horn in a
multiplayer mode when the single player is more than good enough.
GRAPHICS AND SOUND: This
game is amazingly beautiful. It’s one of those games that you look at
everything on the screen and marvel at its beauty. A lot of work went into the
landscape of the island and levels designed around it. There are also some very
graphic tombs littered with dead bodies. This is a very violent game by the
way. Speaking of violence, Lara experiences some Resident Evil style deaths
here and there throughout the game if you fail certain sections and many of
them are pretty graphic. I think the biggest technical achievement of this game
is the character model of Lara though. The way Lara moves, acts and reacts to
various environments and events in while game is very impressive. She moves
like a real person. I’ve never seen anything like it really. It gives an
excellent level of connection to the character. The other characters look great
as well but you can tell lots of extra care when into designing Lara. A friend
of mine said the graphics on Lara were almost too good.
Excellent voice acting helps back up the great character
designs. Camilla Luddington voices Lara for her first VA role in a video game
and she does an amazing job with capturing the emotions that Lara goes through
in this game. I look forward to hearing her reprise the role in the future. The
music is fitting but nothing I am willing to go out and download to listen to
in my spare time but it fits the Japanese island theme and has some powerful and
epic moments as well.
Overall, Tomb Raider is an excellent reboot to a franchise I
previously did not care about. It has its flaws but I do not feel that they
bring the game down very much. I was originally planning to give this game 10
out of 10 but those damn QTEs really make it hard for me to honestly give it
that high of a score. Regardless, this game is a must play for adventure fans
and long time Tomb Raider fans. If you’ve never been interested in the series
or never played it like me, this is a great place to start and the start of a
promising new future for Lara Croft with lots of potential. This is a strong
contender for game of the year. Thanks for reading and look for my next review
on Injustice: Gods Among Us coming in a couple weeks. I will be reviewing Bioshock
Infinite but sadly, due to finical reasons, it’s going to be awhile before I
can get to it.
OVERALL: 9/10
PROS:
-Excellent graphics and gameplay
-Lara Croft’s character and character model are extremely impressive
-Great story
CONS:
-Some frustrating QTEs
-Missed opportunities with the survival theme
-Needlessly tacked on multiplayer
-Excellent graphics and gameplay
-Lara Croft’s character and character model are extremely impressive
-Great story
CONS:
-Some frustrating QTEs
-Missed opportunities with the survival theme
-Needlessly tacked on multiplayer
No comments:
Post a Comment