Thursday, April 25, 2013
No Dead Island Riptide
No, I am not going to review Dead Island Riptide. I didn't like the first game and it sounds like this one still has all the problems the first game had. ...Also I'm sick and tired of zombies.
Wednesday, April 17, 2013
INJUSTICE: Gods Among Us Game Review
Injustice: Gods Among Us is the ultimate clash of the titans
that every DC comics fan has dreamed about. From NetherRealm Studios (the guys
now in charge of Mortal Kombat) introduced the game to the world at the 2012
San Diego Comic Con. It drew my interest with its highly detailed character
models (most of which DC should really consider using in future movies) and
highly interactive levels. With the game building hype over the past year, it is
finally out and after playing it, I am very pleased. It’s a very fun fighting game
and is what fans have probably been hoping for. Is it perfect? No. But let’s
take a closer look.
STORY: Fighting games are not exactly well known from having good stories. They’re mainly just an excuse to give reason to why everyone is beating each other up. If you’re playing a fighting game JUST for the story, then, well, you’re doing it wrong. That said, I was quite impressed with Injustice’s story mode. If you don’t want any spoilers then I suggest you skip down to the next paragraph. Heavily influenced by the Crisis on Two Earths story arch, several members of the Justice League find themselves somehow transported to an alternate Earth. On this Earth’s timeline, Metropolis was destroyed by the Joker, killing millions including Lois Lane and Superman’s unborn child. In his blind rage, Superman killed The Joker and unleashed his power on the world forming a brutal global dictatorship under his rule. Anyone who did not join him, he destroyed. The Justice League from Earth One find themselves having to stop their alternate universe selves and team up some unlikely allies to bring down the rule of this evil Superman.
STORY: Fighting games are not exactly well known from having good stories. They’re mainly just an excuse to give reason to why everyone is beating each other up. If you’re playing a fighting game JUST for the story, then, well, you’re doing it wrong. That said, I was quite impressed with Injustice’s story mode. If you don’t want any spoilers then I suggest you skip down to the next paragraph. Heavily influenced by the Crisis on Two Earths story arch, several members of the Justice League find themselves somehow transported to an alternate Earth. On this Earth’s timeline, Metropolis was destroyed by the Joker, killing millions including Lois Lane and Superman’s unborn child. In his blind rage, Superman killed The Joker and unleashed his power on the world forming a brutal global dictatorship under his rule. Anyone who did not join him, he destroyed. The Justice League from Earth One find themselves having to stop their alternate universe selves and team up some unlikely allies to bring down the rule of this evil Superman.
Like I said, for a fighting game, I usually don’t expect a
good or long story. But Injustice goes the extra mile and delivers a compelling
story worthy of any of their comics. The cut scenes were entertaining and the
story moves at really good pace so it never gets too slow or too fast and the
fights never feel just thrown in there or pointless. The short mode is short at
around 3 to 4 hours but I can’t see it going on longer than that and there is
plenty of other content on this game. The game’s fighting roster is quite
impressive with 25 well known and more obscure super heroes from the DC
universe. You have the big six: Superman, Batman, Wonder Woman, Green Lantern,
Aquaman, and The Flash and their arch enemies like Lex Luthor, The Joker,
Sinestro, Doomsday, ect. But you also have some lesser known characters like
Shazam and Ares. All of these characters
are portrayed really well and all have their own unique game canon endings when
you complete the classic arcade mode with them.
Now I may be a big Batman fan but I will admit that the
roster is pretty heavy on Batman characters. Oh, and no Martian Manhunter. You
see him in the background of a level but you never get to play as him. I am a
bit disappointed by that. The only real negative thing I can say about the game’s
story is that it really won’t appeal to those who are not fans of DC comics. There
are so many references to the DC universe through the story and game, it might
require a little research to figure out who some of these people are and such.
If you don’t like the comics or the cartoon shows, then you probably won’t be
able to get into the story. For those who are DC fans, you’ll hopefully love
the story.
GAMEPLAY: The
fighting system for Injustice can be described as easy to learn, difficult to
master. Most of the characters share the same button combinations for moves but
they are all different for each. If you can memorize most of those moves then
you’re good to go. One thing new that Injustice brings to the table is the
ability to tag moves on the move list screen and display them for you below
your life bar in game. This is something that I hope all fighting games do from
now on. This almost eliminates having to keep pausing and unpausing to try and
pull off a move. Each character has a unique ultimate super move which will trigger
a mini-cut scene if it connects. For example, Superman’s super move will punch
your opponent into space; Superman will fly up and slam them back down to
Earth. Obviously, this does a lot of damage. While pulling off these moves are
simple (hit L and R trigger together when your power meter is filled) and they
are satisfying, they only have one cut scene for the move so seeing these moves
over and over will get old pretty quick, especially if you’re playing the same
character repeatedly. Another gimmick the game has is the Clash wager mode.
When initiated, a mini-cut scene will start and you must pick how much of your
power meter you want to wager by pressing the buttons that correspond on screen
and then the characters will attack each other in an epic clash. If you win the
wager, then you hurt your opponent and you regain some health and vice versa.
This also depletes however much of your power bar you wagered. The idea is cool
but it has some major issues. First of all, I have no idea how to initiate
these things. They seem to happen at random during the match and often cause me
to place my wager before I know what is going on. Secondly, if you’re playing
against the computer, it is always going to wager everything it has so if you
don’t have a full meter, you’re screwed. This was a neat idea but it could have
been handled differently.
The stages are designed to be multi-tiered and interactive. There are all kinds of things in the level you can grab, kick, and blow up to use in your fights. The stages also fall apart as the fight rages on. It is easy to know when you’re near something that you can interact with as the button you need to press will appear near your life bar. This adds another level of strategy to your fights and how to make the best use out of the stage. You can also knock opponents into other parts of the stage if you hit them hard enough on the far right or left side of the screen and send them flying. These are a lot of fun to pull off. Something else that Injustice does that I haven’t seen before in a fighter is the removal of rounds during a match. You have two life bars instead with a brief pause for the characters to get up or taunt the other before continuing the fight. This keeps the game flowing instead of the screen having to reset itself and announce what round it is. The character victory animations are amusing but they could have used more variation. The same pose or lines of dialogue after each match gets old. Also the game is all one on one. There are no team fights or tag matches. This is definitely a missed opportunity here because you could have made some really interesting teams with this game’s roster.
The stages are designed to be multi-tiered and interactive. There are all kinds of things in the level you can grab, kick, and blow up to use in your fights. The stages also fall apart as the fight rages on. It is easy to know when you’re near something that you can interact with as the button you need to press will appear near your life bar. This adds another level of strategy to your fights and how to make the best use out of the stage. You can also knock opponents into other parts of the stage if you hit them hard enough on the far right or left side of the screen and send them flying. These are a lot of fun to pull off. Something else that Injustice does that I haven’t seen before in a fighter is the removal of rounds during a match. You have two life bars instead with a brief pause for the characters to get up or taunt the other before continuing the fight. This keeps the game flowing instead of the screen having to reset itself and announce what round it is. The character victory animations are amusing but they could have used more variation. The same pose or lines of dialogue after each match gets old. Also the game is all one on one. There are no team fights or tag matches. This is definitely a missed opportunity here because you could have made some really interesting teams with this game’s roster.
There are many game modes to unlock and play in this game.
Aside from the story mode, you also have the classic arcade, heroes only,
villains only, mirror matches, and at least 20 other modes to play. There are
also the STAR lab missions which are around 300 mini-missions to play with each
character. You earn stars for each objective you complete in the mission. These
are neat but the only way to know what the objectives are is to view them on
the mission select screen. You cannot view them while in the mission or if you
can, they are not clearly visible. This game has lots of content to unlock as
well. You gain XP in all the matches you take part in and level up which
unlocks costumes, artwork, music, ect which can be viewed in the archives. You
also unlock pictures for your fighter ID card which has become a big thing in
fighting games over the past few years. Personally, I could care less about it.
There are no characters to unlock that I know of but there is a character DLC
pack coming out very soon which will include Lobo. Oh, we’ll be fun to play as.
GRAPHICS AND SOUND: Like I said before, DC should really use these
designs for future movies. All the super heroes look awesome and have excellent
designs. They are a mix of designs from movies and the New 52 comics. Hawkgirl’s
design stands out with her beautifully rendered wings. The stages are also beautifully
detailed and filled with all kinds of references to various DC comics. The
Arkham Asylum level is filled with references to the Rocksteady Arkham games
including some cameos from some of its inmates. The graphics for the cut scenes
during the story mode are slightly less impressive. The environments look
rather dull and dry compared to the actual fighting stages but this is pretty
common in fighting games. Dead Or Alive 5 had the same issue. The artwork for
this game is amazing. Just look up some of it. The same style of artwork is
used for the individual endings for the arcade mode.
The voice acting in this game is great. It includes many
voice actors from various animated versions of the Justice League reprising
their roles, the most notable being Kevin Conroy reprising his role as Batman.
Jennifer Hale did the voice of Hawkgirl. She doesn’t say all that much but when
she did, I couldn’t help but think of Commander Shepard from Mass Effect. Tara Strong
reprises her roles as Harley Quinn (started with Arkham City) and as Raven
though Teen Titan fans might be disappointed that she speaks in a deep demonic
voice rather than how she talked in the show. Sadly, Mark Hamill does not
reprise his role as The Joker. The new guy is alright but Hamill’s voice is
sorely missing. The music is fitting with an epic sound but nothing I would
write home about. The voice acting is what will stand out in the audio department
to the fans.
Overall, Injustice is one of the best super hero themed games
I’ve ever played and one of the better fighting games I’ve ever played. Those
two things might be the game’s greatest strengths and its greatest weaknesses.
If you’re not a fan of fighting games, this will not win you over. If you’re
not a fan of DC comics, I have a feeling you’ll have a very hard time getting
into this game. If you are a fan of both fighting games and DC super heroes, go
get this game now. It has its flaws but for the most part it’s a sold fighting
game with a great story, lots of content and modes to play. I hope to see in
the gaming rooms at conventions in the near future. Thanks for reading! My next
review will definitely be the much praised and hyped Bioshock Infinite.
OVERALL: 8/10
PROS:
-Fun and easy to use fighting system with awesome unique moves
-Excellent story with lots of legendary characters to choose from
-Lots of content and DLC support on the way
CONS:
-Clash wager system, while interesting on paper, is poorly executed
-Super moves and victory poses lack variation and can get old quick
-This game is not likely to appeal to those who are not DC comics fans
PROS:
-Fun and easy to use fighting system with awesome unique moves
-Excellent story with lots of legendary characters to choose from
-Lots of content and DLC support on the way
CONS:
-Clash wager system, while interesting on paper, is poorly executed
-Super moves and victory poses lack variation and can get old quick
-This game is not likely to appeal to those who are not DC comics fans
Thursday, April 11, 2013
Batman Arkham Origins: Predictions and Speculations
I love Batman Arkham City. I played that game so many times.
I’ve played it so many times that I know exactly where all the Riddler trophies
are and the quickest ways to collect them all. Arkham City is easily one of the
best games I have played in the past five years and I have been waiting to hear
what the next move for Rocksteady’s Arkham series will be. Earlier this week we
finally got some solid info on the upcoming Batman: Arkham Origins. While I
heard about this title earlier this year, I was worried that since it’s not
being made by Rocksteady, instead WB Interactive MontrĂ©al, that this wouldn’t
live up to previous game. However, given what I’ve read about the game this
week and the potential it has, I’m getting real excited. This is going to be a rundown of what is known
about the game so far and some of my own speculations and predictions for the
game. I wouldn’t say any of this is spoilers but if you’re the kind of person
who doesn’t want to anything about a game before playing it, I would suggest
you stop reading here. I might also
being giving some spoilers about Arkham City so if you haven’t played that
game, stop reading now and go play it.
It was announced some time last year that the next
installment in the Arkham series would be a prequel, not a direct sequel to
Arkham City. If you’ve played Arkham City, you’d know there were many things in
the game pointing to a definite sequel. Also during the Joker ‘acceptance’
video for winning a VGA award, he drops a script called Batman: Arkham World and then says ‘Oops! Spoilers!’ So I was a
little disappointed to hear the next Arkham game was going to be a prequel and said
to be set during the silver age of the Dark Knight’s comics. It was clear that
they were going the Metal Gear Solid route in making the third game a prequel
before making the true sequel to the second game (ie: MGS4 is the true sequel
to MGS2, not MGS3). I’m fine with that but when it was announced that
Rocksteady wouldn’t be handling the game I became disappointed again fearing
that this might just be a cheap cash-in game to keep the fans held over. However, after looking at what was revealed
this week, Arkham Origins holds a lot of potential.
WHAT WE KNOW: So
far it has been revealed that this will be set in Batman’s early days with
heavy inspiration from the Batman: Year One story arch but it’s not going to
just be a game version of the comic. What I find that the Arkham games have
done really well is set up its own Batman universe while drawing inspiration from
pretty much every medium Batman has appeared in. While they have mainly used
the comics as source material, they’ve also taken inspiration from the animated
series and movies (I can’t help but think the shark in Penguin’s museum was a throwback
to the DEADLY MANEATING EXPLODING SHARK from the 60s Batman movie). I honestly
like the characters, setting, and follow through of the Arkham games a lot more
than Christopher Nolan’s Dark Knight Trilogy.
The setting for Origins goes like this. It’s set on
Christmas Eve in Gotham City and there is some kind of gang war brewing between
Black Mask and the Penguin. As Batman investigates, he becomes the target of
several world famous assassins who have come to Gotham to kill the Bat. In
addition to defeating these assassins, Batman must figure out who is behind it.
The game will be open world and we will have free reign to explore Gotham City
including what later becomes Arkham City. You will also have access to a
Batcave (I don’t know if is THE Batcave or not) and be able to use the Batwing
as a form of quick travel system. Since the game is called Arkham Origins,
obviously we’re going to be getting some origin stories here. They have made it
clear that it is not Batman’s origin story they will be covering, after all,
that’s been done to death as it is.
WHO IS IN IT?
-Batman (Obviously): We have a younger and less experienced Batman here. That doesn’t mean he is any less badass or tough but he is less refined in his combat and tactics. Facing these assassins might serve as his first major challenge as a super hero.
-Deathstroke: One of the confirmed assassins to be hunting the Batman and probably one of his chief rivals in the game. Deathstroke is kind of like DC’s version of Dead Pool but not as funny. He is most well known as being one of the arch villains of the Teen Titans. He is easily a match for Batman in terms of fighting skills.
-Roman Sionis aka Black Mask: One of my favorite Batman villains and had a small cameo in Arkham City. Sionis wears a black skull like mask made from the coffin of his dead parents. He has a hatred for Bruce Wayne after he ran him out of business and turned to crime becoming one of the biggest crime bosses in Gotham.
-Oswald Cobblepot aka The Penguin: Penguin is one of Batman’s oldest villains and was one of the main villains in Arkham City. We see a younger Cobblepot in Origins and does not have the broken bottle shoved into his eye yet to look like a monocle which he sported in the previous game. He seems to be in a gang war with Black Mask
-Alberto Falcone: Son of the of crime lord Carmine Falcone. He is being held hostage by the Penguin for unknown reasons
-Jim Gordon: We will see a younger Jim Gordon in Origins and he is still a captain in the GCPD.
-Branden: A character from the Batman Year One story arch. He’s the team leader of the GCPD SWAT unit and his looking to take down Batman. He might be working with the assassins.
-Alfred Pennyworth: Bruce Wayne’s trusted butler will probably be serving as this game’s radio and tech support much the way Oracle has in the past two games. While Alfred was in Arkham City, will probably play a bigger role and get some screen time in Origins.
-Batman (Obviously): We have a younger and less experienced Batman here. That doesn’t mean he is any less badass or tough but he is less refined in his combat and tactics. Facing these assassins might serve as his first major challenge as a super hero.
-Deathstroke: One of the confirmed assassins to be hunting the Batman and probably one of his chief rivals in the game. Deathstroke is kind of like DC’s version of Dead Pool but not as funny. He is most well known as being one of the arch villains of the Teen Titans. He is easily a match for Batman in terms of fighting skills.
-Roman Sionis aka Black Mask: One of my favorite Batman villains and had a small cameo in Arkham City. Sionis wears a black skull like mask made from the coffin of his dead parents. He has a hatred for Bruce Wayne after he ran him out of business and turned to crime becoming one of the biggest crime bosses in Gotham.
-Oswald Cobblepot aka The Penguin: Penguin is one of Batman’s oldest villains and was one of the main villains in Arkham City. We see a younger Cobblepot in Origins and does not have the broken bottle shoved into his eye yet to look like a monocle which he sported in the previous game. He seems to be in a gang war with Black Mask
-Alberto Falcone: Son of the of crime lord Carmine Falcone. He is being held hostage by the Penguin for unknown reasons
-Jim Gordon: We will see a younger Jim Gordon in Origins and he is still a captain in the GCPD.
-Branden: A character from the Batman Year One story arch. He’s the team leader of the GCPD SWAT unit and his looking to take down Batman. He might be working with the assassins.
-Alfred Pennyworth: Bruce Wayne’s trusted butler will probably be serving as this game’s radio and tech support much the way Oracle has in the past two games. While Alfred was in Arkham City, will probably play a bigger role and get some screen time in Origins.
WHO COULD BE IN IT? (These
are mostly my speculations)
-The Joker: When the game was first announced as a prequel, it was mention that the game would focus on the first time Batman encountered The Joker. While there was no mention of the Joker in Game Informer’s article, that doesn’t mean we won’t be seeing the rising of the Clown Prince of Crime in this game. I speculate that one of the assassins could be the first Red Hood. If you follow the comics, the most widely accepted Joker origin story is from the 1988 graphic novel Batman: The Killing Joke where the Red Hood gets knocked into a vat of acid by Batman and becomes the Joker. We could see something similar in Arkham Origins. If the Joker returns, will he be voiced by Mark Hamill? In my opinion, Mark Hamill is the best Joker there has ever been. However, after Arkham City he said that it was his last performance as the Joker. But then a few weeks later he seemed to go back on it in an interview and then back on it again later. You know celebrities can be.
-Harvey Dent aka Two-Face: The district attorney who becomes the hideously deformed crime boss known as Two-Face was one of the major villains in Arkham City though he primarily acted as the rival to Catwoman more than Batman. We could see how he becomes scared in Arkham Origins and descends into madness or just see him as the DA before any of that happens. His character has not been confirmed so this is just my speculation.
-Floyd Lawton aka Deadshot: Deadshot was the villain for one of the side missions in Arkham City and is known as the world’s greatest assassin with a gun. I think there is a pretty high chance he could appear as one of the assassin’s Batman faces.
-Ra’s al Ghul: Another major villain from Arkham City, secret master mind behind Arkham City, and the head of the League of Assassins. There is a strong chance he could have a hand in who these assassins are taking orders from and create a greater connection to the previous two game’s story.
-Dick Grayson: We could see how Batman meets Grayson for the first time and how he recruits him to become the first Robin. Dick previously appeared as Nightwing in DLC add-ons for Arkham City.
-Selina Kyle: We could also see Batman’s first encounter with Catwoman or see how she becomes the Catwoman.
-The Joker: When the game was first announced as a prequel, it was mention that the game would focus on the first time Batman encountered The Joker. While there was no mention of the Joker in Game Informer’s article, that doesn’t mean we won’t be seeing the rising of the Clown Prince of Crime in this game. I speculate that one of the assassins could be the first Red Hood. If you follow the comics, the most widely accepted Joker origin story is from the 1988 graphic novel Batman: The Killing Joke where the Red Hood gets knocked into a vat of acid by Batman and becomes the Joker. We could see something similar in Arkham Origins. If the Joker returns, will he be voiced by Mark Hamill? In my opinion, Mark Hamill is the best Joker there has ever been. However, after Arkham City he said that it was his last performance as the Joker. But then a few weeks later he seemed to go back on it in an interview and then back on it again later. You know celebrities can be.
-Harvey Dent aka Two-Face: The district attorney who becomes the hideously deformed crime boss known as Two-Face was one of the major villains in Arkham City though he primarily acted as the rival to Catwoman more than Batman. We could see how he becomes scared in Arkham Origins and descends into madness or just see him as the DA before any of that happens. His character has not been confirmed so this is just my speculation.
-Floyd Lawton aka Deadshot: Deadshot was the villain for one of the side missions in Arkham City and is known as the world’s greatest assassin with a gun. I think there is a pretty high chance he could appear as one of the assassin’s Batman faces.
-Ra’s al Ghul: Another major villain from Arkham City, secret master mind behind Arkham City, and the head of the League of Assassins. There is a strong chance he could have a hand in who these assassins are taking orders from and create a greater connection to the previous two game’s story.
-Dick Grayson: We could see how Batman meets Grayson for the first time and how he recruits him to become the first Robin. Dick previously appeared as Nightwing in DLC add-ons for Arkham City.
-Selina Kyle: We could also see Batman’s first encounter with Catwoman or see how she becomes the Catwoman.
As for what Rocksteady’s current project is, it is being kept under wraps for now. If it is the purposed Arkham World then it’s likely we won’t see it till 2014 or 2015 and could be on next gen consoles by then. In terms of story, I have no idea what it could be really. I just know it’ll probably be bigger than both Arkham City and Arkham Origins. It could also introduce the Justice League and maybe lead to a Justice League game. After the success of Batman Arkham Asylum and Arkham City, many fans have been wanting to see Rocksteady try to make a game just as good as their Batman games for other super heroes, namely Superman. Poor Superman really could use a good game and a good movie. We’ll see how Man of Steel does this summer. As for Batman: Arkham Origins, I have a feeling we’ll see a teaser trailer very soon. There is a high likely hood we could see it after Injustice: Gods Among Us releases next week. Speaking of which, be on the lookout for my review of Injustice coming in a couple weeks. Thanks for reading!
Thursday, April 4, 2013
Tomb Raider (Finally) Game Review
I have never played a Tomb Raider game before in my life.
All I knew about the series was that Lara Croft was one of the first sex
symbols in video games for being a busty, hot pants wearing, duel welding badass.
So I can say with no nostalgia or connection to the previous games that the
Tomb Raider reboot is really good. It’s nice to approach a reboot with no experience
with the series unlike the previous two reboots I have reviewed this year. Tomb
Raider might be the best game I have played since Batman Arkham City and coming
from me, that means a lot. This game does an amazing job of giving rebirth to
the character of Lara Croft with dignity and showing us how she became the way
Tomb Raider fans have always known her. Crystal Dynamics did an amazing job
creating a beautiful adventure game and creating a strong start to a new Tomb
Raider series. I was considering whether or not I should do a review for this
game since main stream game reviewers have been putting out reviews for this
over a month now. But after playing it I feel I really should throw my two cents
in there and since you’re reading this hopefully you do care what my opinion
might be. That said, while I am very impressed with this game and really
enjoyed it, but like everything in life; it’s not perfect so let’s take a
closer look.
STORY: The young
Lara Croft has set out on her first expedition with some of her close friends to
find the lost island of Yamatai, an ancient country of Japan which they believe
to be located in the Dragon’s Triangle (which is the Pacific version of the Bermuda
Triangle). Their ship is caught in a sudden storm and cashes into an island.
Lara washes up on shore to see most of the crew has survived only to get
knocked out and captured moments later. When she comes to, she makes the
horrifying discovery that this island is inhabited by insane cult who worships
the ancient queen of Yamatai and is trapped on the island. Lara must now do
everything she can to survive, save her friends and figure out the mysteries of
this dangerous island.
While the story seems simple at first, it actually gets
surprisingly deep and becomes very interesting as you try to figure out the
island’s mystery. I won’t spoil it but it left me guessing for about 70% of the
game. You find out more clues by collecting the many letters that can be found
across the island. Unlike other games where finding letters and documents to
read to get more insight to the story, which is rather boring by the way, in
Tomb Raider, it’s actually very interesting. It helps that the letters are read
to you with some great voice work and it’s clear that a lot of thought and
research went into the story and setting by the developers. There are also some
elements which really reminded me of Apocalypse
Now, which is one of my favorite movies so it definitely scored some points
there. But that’s not really the big focus of the game. The focus is on Lara
Croft and how she goes from being a kind of nerdy grad major in archaeology to
becoming the ass kicking survivalist she has always been known as. Lara goes
through some rough stuff throughout this game. She gets all kinds of beat up,
sees unspeakable horrors, and is forced to do things she never thought she
would have to do. Thankfully, this is all handled and paced very well. It has
some epic and triumphant moments that really make you connect with Lara as a
character. This is not only done with the character development and voice
acting but with Lara’s character model itself but I’ll get to that later.
Some people have complained that this game is short. Yes,
maybe it’s short if you speed run the game, ignoring all the collectables,
tombs to explore, and all the cute scenes. This game isn’t super long but it’s
not super short either. It took me around five days to complete the main story
and there is plenty of stuff in the game I have yet to find or explore. If you
want to play through it and get a 100% it’ll take you awhile. The game also has
a good ending that sets up the new series of Tomb Raider games. I can’t wait.
GAMEPLAY: First
let’s look at the good and there is a lot of good. While the island isn’t
completely open world, it does have a lot to explore. There are so many nooks
and crannies to find the many relics, letters, weapon parts, tombs, and other
collectables throughout the game. You have an instinct mode that you can flip
on to see collectables and stuff you can interact with in the environment. It
reminds me a lot of detective mode from the Batman Arkham games. The plat
forming used to explore is where this game gets really fun. It requires you to
really think about how to reach a certain areas. Most of the time, this is easy
enough but then there are the optional tombs that really put your plat forming
puzzle skills to the test. By the way, solving the tombs is important to fully
upgrade your weapons. Rock climbing, making zip lines, and traversing across
the varied plat forms across the island made of old Japanese buildings and
scrap from planes and ships becomes second nature and is a lot of fun with the
game’s tight controls. Lara is a very good jumper. I guess she played some
B-Ball in college.
The game’s combat is its other strong point in terms of
gameplay. Lara gets a bow and arrow, hand gun, shotgun, and assault rifle throughout
the game that are upgradeable. You acquire upgrades by finding scavenged parts
all across the island and in the tombs. While all the weapons are fun to use, I
found myself using the bow and arrow the most. What I also like about the
weapons is that they have more than one function. The bow and arrow can be used
to create zip lines or use fire arrows to burn away blocked paths. The shotgun
and grenade launcher can blow open new paths. The rock climbing ax is also a
melee weapon. Combat itself is very fun
once you get the hang of it. It’s not like most shooters where you can run in
and mow people down with no problem. You have to use stealth and be strategic when
confronting enemies. If you go charging in shooting at everything, you’ll just
get your ass handed to you. This can be frustrating at first but you aren’t
thrown into the more difficult fights till later on so hopefully you’re
comfortable by then. Lara also levels up and gains skills that improve various
things from rock climbing speed, melee combat, finishing moves, ect. Once you
have some of these unlocked, combat becomes much more fun.
Now to some of the things that I didn’t like: Quick Time Events.
Over the past couple of years, I have really come to hate QTEs and sadly, Tomb
Raider has them. I will say most of them are not too bad and happen not all
that often but the ones that require you to hit a certain button at just the
right time always messed me up. There was one part where I died five times in a
row because I couldn’t get the timing right.
However, I don’t find this to be a deal breaker as they can be in other
games (Resident Evil 6) as these types of QTEs are pretty rare throughout the
game. It also comes in the form of a dodge mechanic in combat but it’s easier
to pull off then. So yeah, the QTEs can be frustrating but I’ve seen worse.
The rest of the game’s short comings mostly just come in the
form of missed opportunities. There is a hunting mechanic but other than just
getting some extra XP it’s rather pointless. The only time you have to hunt is
for the tutorial and after that you don’t have to do it anymore. There are lots
of games that have a hunting mechanic but I’ve only seen two that require you
to hunt and do it more than once in order to progress through the game: Metal
Gear Solid 3 and Far Cry 3. It falls flat in Tomb Raider because Lara has
regenerating health like most games these days. While Lara can’t take much
punishment, all she has to do is get into cover for awhile to recover. Having to collect animal meat and use it to
replenish a health bar (don’t see those too much these days anymore) would have
added another element to the game instead of the all too common recover system.
A body temperature mechanic would have been interesting to see as there are
parts of the game where Lara is up in the mountains. I’m wondering how she did
not freeze to death wearing that tank top up there. Once again, having to keep
watch of how cold she got could have added another element to the survival
theme they were going for. Also there is no new game plus. You can go back to
the island once you’ve beaten the game but there are no enemies to fight and it’s
pretty much just if you want to collect everything in the game. With the
enemies missing, it makes things less interesting. I’d rather just try to
collect everything again in another play through. One last bit of
disappointment is the pointlessly tacked on multiplayer. It’s just a third
person death match type thing. I have no interest in it. I find it kind of
annoying that so many game developers think they need to shoe horn in a
multiplayer mode when the single player is more than good enough.
GRAPHICS AND SOUND: This
game is amazingly beautiful. It’s one of those games that you look at
everything on the screen and marvel at its beauty. A lot of work went into the
landscape of the island and levels designed around it. There are also some very
graphic tombs littered with dead bodies. This is a very violent game by the
way. Speaking of violence, Lara experiences some Resident Evil style deaths
here and there throughout the game if you fail certain sections and many of
them are pretty graphic. I think the biggest technical achievement of this game
is the character model of Lara though. The way Lara moves, acts and reacts to
various environments and events in while game is very impressive. She moves
like a real person. I’ve never seen anything like it really. It gives an
excellent level of connection to the character. The other characters look great
as well but you can tell lots of extra care when into designing Lara. A friend
of mine said the graphics on Lara were almost too good.
Excellent voice acting helps back up the great character
designs. Camilla Luddington voices Lara for her first VA role in a video game
and she does an amazing job with capturing the emotions that Lara goes through
in this game. I look forward to hearing her reprise the role in the future. The
music is fitting but nothing I am willing to go out and download to listen to
in my spare time but it fits the Japanese island theme and has some powerful and
epic moments as well.
Overall, Tomb Raider is an excellent reboot to a franchise I
previously did not care about. It has its flaws but I do not feel that they
bring the game down very much. I was originally planning to give this game 10
out of 10 but those damn QTEs really make it hard for me to honestly give it
that high of a score. Regardless, this game is a must play for adventure fans
and long time Tomb Raider fans. If you’ve never been interested in the series
or never played it like me, this is a great place to start and the start of a
promising new future for Lara Croft with lots of potential. This is a strong
contender for game of the year. Thanks for reading and look for my next review
on Injustice: Gods Among Us coming in a couple weeks. I will be reviewing Bioshock
Infinite but sadly, due to finical reasons, it’s going to be awhile before I
can get to it.
OVERALL: 9/10
PROS:
-Excellent graphics and gameplay
-Lara Croft’s character and character model are extremely impressive
-Great story
CONS:
-Some frustrating QTEs
-Missed opportunities with the survival theme
-Needlessly tacked on multiplayer
-Excellent graphics and gameplay
-Lara Croft’s character and character model are extremely impressive
-Great story
CONS:
-Some frustrating QTEs
-Missed opportunities with the survival theme
-Needlessly tacked on multiplayer
Monday, April 1, 2013
BEAR Game Review
Fallout 3, Uncharted, Assassin’s Creed, Skyrim, Super Mario
Bros 3… These games are nothing compared to the pure brilliance and epicness
that is BEAR for the Xbox 360! You will never have a more amazing and immersive
experience than being a BEAR in the Alaskan wilderness. This is the definitive BEAR
experience we have all be waiting for. I smell a GOTY on our hands, folks.
STORY: You’re a
BEAR … HELL YEAH! You’re hungry, slightly agitated, and you need to find enough
food to hibernate for the winter. Your
father was killed by a hunter and you want blood thirsty revenge before the
winter comes as well as finding a suitable mate. Truly a gripping story as you
move through the woods and mountains looking for deer, salmon, cows, and humans
to feed on. With a nearly 4 month gameplay length and multiple endings, BEAR
has one hell of a compelling story.
GAMEPLAY: As a
BEAR, you can swat, charge, roar, tackle, poop, and bite your enemies and food.
Seamlessly switches between first person and third person to deal to your foes
the types of punishments that only a BEAR can deliver. With over 20 different
mate choices, the game also makes for a great dating sim. The salmon catching
mini-game is a lot of fun as is the hunt or hunted mode where you hunt people.
The game has over 40 areas to explore such as the wilderness, mountains, and suburban
Anchorage. The multiplayer is also awesome! Move over Call of Duty! With over
60 customizable BEARS to play as in death matches, capture the cub, and king of
the cave matches. The multiplayer for BEAR is a lot of fun and addictive.
GRAPHICS AND SOUND: Simply
amazing. The most photo realistic game I’ve ever seen. Even more so on the PC.
It feels like a bear is going to reach out of the screen and eat you and you
can taste the salmon. BEAR boasts an epic sound track preformed by Hans Zimmer.
The voice acting of the bears is just amazing. I think they flew in some
grizzlies from Yellow Stone Park to do the voice acting and it really stands
out as some of the best VA work I’ve ever heard in a video game.
Overall, BEAR is a must have game for anyone ever. You will
not leave your tv or PC while playing this amazing game because it is just so
good. Trade in or throw all your other games away because this is the only game
you’ll ever need from now on. Go play BEAR now. NOW!
OVERALL: 9001/10
PROS:
-You’re a BEAR!
-You get the kill and eat stuff!
-Did I mention that you are a BEAR?!
CONS:
-APRIL FOOLS!
-You’re a BEAR!
-You get the kill and eat stuff!
-Did I mention that you are a BEAR?!
CONS:
-APRIL FOOLS!
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