DmC is the fifth installment in Capcom’s Devil May Cry
series and the first of several reboots coming out this year (others being
Metal Gear Rising, Tomb Raider, and Bioshock Infinite). Since 2001, Devil May
Cry’s lead character Dante has become known as one of the most badass
characters in gaming with his white hair, cocking attitude, gun slinging and
sword fighting skills, and being part demon. For the series reboot, Capcom gave
the honor to the development studio Ninja Theory and what they produced has
made many hardcore Devil May Cry fans pretty angry starting with Dante’s new
look. Gone are the white hair and red coat and cocky attitude. Instead now he
looks like the lead singer for My Chemical Romance. Now fans of the series have
been hating on this game solely because of the new art direction while
mainstream critics have been praising it for the gameplay and combat. I’m going
to have to disagree with both here. I can’t say my experience with this game
was a good one but a lot of this is opinion so let’s take a closer look.
STORY: The game takes place in Limbo City in a world that is
secretly ruled by demons. Dante is just some punk who spends most of his time
bar hopping, clubbing, getting in fights, and having casual sex. He is
contacted by a young girl named Kat who explains to him about how the demons
rule the world and he must help his long lost brother Virgil who is head of a
mysterious group called The Order. Virgil reveals to Dante that they are
Nephilim, half demon half angel, and needs his help to kill Mundus, the demon
over lord who killed their parents and rules the world secretly through the
unseen world of Limbo that exists between heaven and hell. The story has a more
contemporary feel than the previous games as it deals with shadowy internet
groups, mass media, and evil corporations. It even has a parody of Fox News
complete with a Bill O’Riley type anchorman who becomes a boss later. The story
has never really been a story point in Devil May Cry games but here I think
they did a good enough job explaining the setting and having it make sense. It
makes more sense than the setting of some of the other DMC games. This feels
like an Americanized version of Devil May Cry. Take that as a good or bad
thing.
But that’s not what all the fuss is about. The fuss is over ‘OMG
WHAT DID THEY DO TO MY DANTE?!’ I’ll admit I was not keen on the new art
direction but after watching some gameplay in trailers, I wanted to go into
this with an open mind but Dante and Virgil are very different in this game.
Aside from physical appearance, Dante is no longer a loud mouth wise cracker or
nearly as cocky as he once was. He’s still cocky but it’s more subtle. Virgil
is a good guy in this game and is nicer; I guess is the way to put it. He’s not
a cold hearted, bitter about humanity, villain like he has been in the past,
though he isn’t all that he appears to be. Mundus is in human form most of the
game as an overweight, asshole, Wall Street Tycoon which is actually rather fitting.
Kat is the main female character of the game that is a medium that can interact
with Limbo. She’s cute but she’s nowhere near as awesome as Trish or Lady
(Mary) from the previous games. A lot of people have complained about Dante’s
hair. Ninja Theory seems to have taken note of this. There is a scene where a
white wig blows by and lands on Dante’s head. He looks in a mirror and says ‘Not
in a million years.’ Some might find this funny; others will see it as a slap
in the face to fans. I will say if you’re really that bent out of shape about
the hair, you should play it all the way through. I’ll leave it at that. The
game is fairly short at around 10 hours with 20 missions that vary in length.
Other than unlockable difficulties and items to collect, DmC doesn’t offer much
in terms of replay value but is worth at least two play throughs.
GAMEPLAY: This is where I really draw some issues with this
game. Previous DMC games focused mainly on fighting demons and making your way
through tight corridors with some awesome boss battles to look forward to.
While combat is still a major focus, there is a lot of focus on the level
designs and plat forming. Many of the levels require you to jump from platform
to platform over huge empty voids. You do get lots of tools and moves to help
you maneuver such as the angel and demon grapples that can help Dante swing
around or pull objects to him and the angel boost that lets Dante fly forward
briefly. It is essential that you master using these as navigating these levels
get more challenging throughout the game. At times, it feels more like Bionic
Commando more than Devil May Cry. Sometimes it’s a little too challenging as it
will force you into situations that you probably won’t be able to react to fast
enough and just end up falling. This doesn’t kill you but it does take some of
your life away which leads to another issue: this game is pretty stingy with
health item drops. In previous games, I could get through most of the levels
without having to use any health items. Here I found myself stocking up and
health items as much as I could and using them more than I wanted. You will die
multiple times before reaching the end of the game. Actual in game health drops
are rare so you need to do your best to avoid taking damage with is not nearly
as easy as it sounds. I’ve heard people say that the dodge mechanic in combat
makes it super easy to get through fights without a scratch. That is not what I
experienced. I found myself getting hit even after making a dodge depending on
the enemies.
The combat is the other major mechanic in the game and the
one that most of the fans have come to love the games for. It has been retooled
and works differently from the previous DMC games. At first, it takes some
getting a hang of but once you have more moves, weapons, skills and such
unlocked you can deliver some awesome combos in fights. You have angel arms and
demon arms that you access by simply holding down the L or R trigger in combat
and works better than switching between individual weapons like in previous
titles. The weapons you get throughout the game are pretty cool and fun to use
once you learn how. The grapple maneuvers are very helpful with the problem of
engaging enemies that are too far away. It
feels good to pull them over to you and beat the hell out of them. When you
finish off a wave of enemies it slows down for a moment as you kill the last
one and it looks pretty awesome. The shotgun is also extremely powerful in this
game. Activating Devil Trigger is not as easy as it used to be. You have to
mash down on both joy sticks to make it work and this isn’t always easy to do
in the middle of combat. Also Dante’s hair turns white and he coat turns red
when you do this. Ha. Cute. The boss fights in DmC are few but awesome. The
fight with the Bill O’Riley wannabe and the witch in the night club make for
some awesome battles and levels. Some of the other boss battles are not quite
as good but respectable.
Sadly, there is one
fatal flaw in the combat: NO LOCK SYSTEM. Unlike the previous games and other
similar hack and slash games, there is no lock on feature when engaging
enemies. This causes huge problems in fights especially when facing multiple
enemies. Some enemies can only be attacked with certain weapons or at certain
times. Without being able to lock on, I find myself missing or hitting the
wrong enemy that I wanted. Plus the camera will often get turned a wrong way as
you fight and you’ll end up taking a hit from something off screen. If I could
lock on, the camera would be focused better and I wouldn’t have these issues. I
don’t know what they were thinking. It doesn’t break the combat but it definitely
doesn’t make it better than previous DMC games like the critics have been
saying. I never noticed how much I used the lock system till playing this game.
GRAPHICS AND SOUND: Visually, a lot of care went into the
characters and environments of DmC. The levels are nicely designed and it’s
cool to see them get twisted and distorted by demons as you progress through
them. Despite the changes in characters, all the character models look good and
are nicely animated. Only visual complaint I have really is the menu screens.
They’re ugly. Other than that, it’s all good. The demons and bosses look
horrifically disgusting and awesome. The voice acting is very well done as
well. Actually, it’s better than in previous DMC games. Instead of sounding
like an anime, the voice actors in DmC actually sound like real people talking…
for the most part. The script the VAs have to work with is really hit and miss.
The F word is peppered all over the dialogue along with other profanities you
usually didn’t hear in the past games. Sometimes the over swearing works, other
times it doesn’t. There are some funny lines in the game but it’s mainly
because how cheesy or over the top they sound. The music is kicks ass in this
game. It’s a mix of screamo metal and dub step fusion that works really well in
getting you pumped for fights and makes you want to kick as much ass as
possible. Softer tracks, however, barely standout and are just there.
Overall, DmC is an interesting reboot to a well loved
franchise and naturally it made hardcore fans angry or disappointed. While I
don’t think it’s an abomination like some fanboys call it, I will say I was
over all disappointed in the game. Honestly, I just didn’t really have much fun
playing it. The combat system did not feel as free flowing as in DMC3 or 4. The
lack of a lock-on system seriously hurt the combat for me as it made what
should have been easy fights frustrating. I can forgive the new experimentation
with art-style but when the core gameplay suffers, I can’t be as happy to as I
was hoping to be about this game. If you’re a hardcore fan of Devil May Cry,
you’ve probably already played it and have your own opinions. If not, I highly
recommend renting DmC. It’s not worth the $60 price tag. There is fan outcry
for Platinum Games to take over for the next Devil May Cry game as the creator
of the franchise is now with them (he made Bayonetta which put Platinum on the
map). Ironically, Platinum’s next game is the Metal Gear Solid spin off. I’ll
be reviewing that later next month.
OVERALL: 6/10
Pros:
-Visually Good
-New combat system is interesting
-Kickass music
-Visually Good
-New combat system is interesting
-Kickass music
Cons:
-NO LOCK SYSTEM
-Not everyone will be pleased with the new art direction
-The grappling platforming gets repetitive
-NO LOCK SYSTEM
-Not everyone will be pleased with the new art direction
-The grappling platforming gets repetitive
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