Monday, December 30, 2013
Thursday, December 19, 2013
Friday, November 15, 2013
Wednesday, October 30, 2013
Thursday, October 24, 2013
Saturday, October 19, 2013
Pokemon X and Y review
I review Pokemon X and Y! http://www.candidslice.com/gaming-nomad-vs-pokemon-x-y/
Sunday, October 6, 2013
Escapist Expo 2013
A quick write and pictures from Escapist Expo 2013! http://www.candidslice.com/escaping-escapist-expo/
Wednesday, September 25, 2013
Gaming Nomad's Retrospective: Dance Dance Revolution
I take a look back on Dance Dance Revolution!
http://www.candidslice.com/gaming-nomads-retrospective-dance-dance-revolution/
Tuesday, September 10, 2013
Dead or Alive 5 Ultimate Overview
The
fifth installment of the long running Dead or Alive franchise is here and it
definitely lives up to the hopes of- …wait a minute! I already reviewed this
game! Yeah, Dead or Alive 5 came out this time last year. It was a good game
but like so many fighting games, they had to release another version of it. Not
a sequel, just another edition of the same game. I’ll get to that can of worms
later but for now, let’s take a look at what Dead or Alive 5 Ultimate offers.
Please refer to my old DOA5 review for coverage of the game itself; I am only
going to be covering what’s new to the game in this article and if it’s really
worthy of having the word ULTIMATE slapped on it.
First off, the game is priced new at only $40 so they’re not trying to sell it at the typical new game price of $60 which is good. The biggest add-on is the addition of five new fighters.
Momiji: A female ninja from the most recent Ninja Gaiden games.
Jacky Bryant: The sister of Sarah Bryant and the fourth Virtua Fighter character to be featured in DOA. His voice reminds me of Sonic the Hedgehog.
Leon: A long time DOA character that was missing from the DOA5 roster is brought back though he is still mostly a clone of Bayman’s fighting style.
Ein: Hayate’s alter-ego and like Leon, he returns from previous DOA games.
Rachel: The sexy fiend hunter from Ninja Gaiden to add to the game’s already large amount of fan service.
Training mode is now separated into five different extensive modes. If you really want to become a master at this game, it gives you all the tools to make it happen. In addition to regular fighting, arcade, time attack, and survival modes, is the 7 on 7 mode in which you pick a seven person team and go up against another 7 person team controlled by the CPU or another player. Great for parties! Aside from 7v7 mode, tag matches have been added to all fighting modes giving double to cover if you are looking to complete all the modes with each character as well the several levels difficulty for each. If you’re looking to complete this game 100%, you got your work cut out for you.
The game comes with many more costumes than the original version and the costumes released via DLC BUT the DLC costumes are locked on the disk, which is something I can’t stand, and you will have to download them if you don’t already have them. They can only be unlocked if have internet connection. If you have already downloaded costumes, they do transfer into Ultimate so no worries there. I did notice that it is easier to unlock costumes in this version of the game. Beating any fighting game mode with a character for the first time will ensure a new costume is unlocked. This is nice for those who want variety in the appearance of your fighters and/or for those who want to see the female characters in sexy outfits. It is a bit disappointing that all of the costumes that had been released for DLC were not also included in Ultimate for unlock and not needing to be unlocked from the disc. Lame. Exhibition mode was been added to the basic versus fight mode. Turning this on will temporarily unlock all costumes and levels. I guess this is for when you are playing at your friend’s house and they want to see everything in the game without actually unlocking everything. You also now have access to the game’s music and are free to remix the wide selection of music as you see fit. Oh and there is a ‘Breast movement’ setting in the opinion menu. I couldn’t help but laugh when I saw this. Stay classy, Japan.
Only a couple very minor things about the gameplay are changed. Characters now have more than one opening and victory speeches which makes things less repetitive at the start and endings of matches. Taunting is now easier to do and most characters having different taunts that can be performed with L trigger and D-Pad. I should note that the Virtua Fighter characters do not have taunts they can perform. I did notice that the AI will still sometimes spam moves with certain characters. This is a problem I hoped would have been worked out from the original. Spamming moves is something a newbie to fighting games does, not the game AI. I would’ve also liked to have seen a way to transfer the pictures you take in spectator mode to your computer or internet somehow. I think there is a way to do it but I have no idea how. If anyone knows, please let me know.
So is DOA5 Ultimate worth getting over the original? If you don’t own the original, yes, this is the version you’d want since it has much more content but that’s about it. Speaking of which, have you ever noticed that there are so many different versions to fighting games out there? You go to buy a fighting game and there are like 2 or 3, sometimes more, different variants of the same game. Some have more characters or are more designed for tournaments but they’re the same game. Many can point the start of this to the early 90’s with Capcom’s mega hit Street Fighter 2. A great game but it ended up having four different versions of the game between 1991 and 1994. Then there was the Alpha series and EX series till FINALLY getting to Street Fighter 3 in 1997 which in turn had its own series of spin-offs. So when someone asks you ‘have you played Street Fighter 3?’ you pretty much have to ask, ‘which one?’ They’re still doing it even with Street Fighter 4. When buying it, I had to figure out which was the best version and the consensus seemed to be on Super Street Fighter 4. What’s the difference from the other versions? It’s SUPER, I guess. And there is another version of SF4 on the way as we speak too.
Many other franchises and companies do this for the sake of hardcore tournament players and, of course, money. What grinds my gears is how, unless money isn’t an issue for you, it makes the original game obsolete over time, so you might as well wait for the super ultimate game of the year complete edition or whatever. To pick on Capcom again, the long anticipated Marvel Vs Capcom 3 came out in 2011. It was a fun game but was extremely lacking on the content. Then just nine months later – NINE MONTHS – They release Ultimate Marvel Vs Capcom 3 (yeah, throwing the word ULTIMATE around again) with more characters and levels. You couldn’t even wait a year? Like the first MVC3 was just a demo of this Ultimate version? And it was still missing the four DLC characters that were released after the original game. You still had to download and pay for them. DLC has made it a guarantee that there will be some kind of second edition release of a game and not just for fighting games. So many games go crazy with add-on content with new characters, levels, and missions that you might as well wait till the Game of the Year edition to get everything in one neat bundle. But you’re not are you? You want that damn game when it comes out and play it with the rest of the world, right? It’s like when a big blockbuster movie comes out. You can’t wait to see it; you need to see it ASAP so you can talk about it with your friends! Or that’s how I feel anyway…
If you lack internet, you’re really screwed. You have to wait for those completed or ultimate versions of games to come around. Injustice is an awesome game but since its release there has been a ton of DLC with new characters for it. I’m sure by sometime next year there will be an ultimate version of Injustice. It would be nice if you could swap the original out for the updated releases at retailers for free but we all know that isn’t how the game is played. I got $5 for the trade-in of the original DOA5 for DOA5U. Not a great deal going towards an upgrade and it really isn’t all that much of an upgrade. There is a free version of DOA5U called DOA Core Fighters available on PSN and Xbox Live. It’s basically a free demo of the game that you can pay into and download more fighters or the entire game. I’d rather just go buy the physical copy but that’s just me. This ‘free but pay in to get more’ strategy is actually what Microsoft is doing with the Killer Instinct reboot for the Xbox One. Will this become the new way to get fighting games? Time will tell.
As for DOA5 Ultimate, is it worth buying? If you do not already own the original, yes. That is a much harder call if you already own the original DOA5, especially if you’ve gotten all the post-release DLCs since last year. While Ultimate does offer more modes, characters, and other little extras, nothing about this version really adds to the overall gameplay. It’s still the fun, fast-paced, martial arts fighting that I loved about DOA5 but that’s about it. The 5 new fighters really don’t add much other than two more sexy girls for fanboys to gawk at. If I were to rate this, I’d give it an 8/10 which is the same as what I gave DOA5 last year so basically nothing has changed in the overall game quality. Ultimately, it’s your call if any of these new features make it worth upgrading your old DOA5 for this year’s model. Thanks for reading! Keep a look out for my upcoming retrospective on Dance Dance Revolution, some spooky Halloween related stuff in October, and the highly anticipated Batman: Arkham Origins.
Tuesday, September 3, 2013
Saints Row 4 Game Review
I originally had no plans to review this game but a friend
of mine got me a gift card for my birthday and instructed me to use said gift
card to get Saints Row 4 and review it. So
I guess I have to do it now. I should first start by saying that I have only
played the first Saints Row game and even then it was for only 20 minutes. The
other two games never really grabbed my attention since I’m not exactly a big
fan of GTA style gangster games. Unless it’s something like Sleeping Dogs with
a duel identify system and set in a different culture. That said, Saints Row 4 definitely
grabbed my attention with the fact that you play as the President of the United
States, who has super powers, and fights aliens. That might just be the best
idea for a video game ever. For those who don’t know, Saints Row can be
considered the rival franchise to the highly successful open world, crime
series Grand Theft Auto. While it started out as an above average GTA clone, it
gained its own identity with its crazy characters, over the top missions and
story. For their fourth outing, the 3rd
Street Saints take on their hardest task yet: Running the White House and
saving world. But is this presidential drive-by worth being elected to your
gaming console of choice?
STORY: The Third Street Saints have gone from low-level gang bangers, to crime bosses, to music icons, to super spies, and have finally landed in the White House with your character becoming the President of the United States. Now that’s what I call living the American dream. As your character walks around with your cabinet members, consisting of old gang members and Keith David, you head to a press meeting when suddenly the White House is attacked by aliens! Zinyak, the leader of the Zin Empire, has decided to abduct the brightest of the human race and kill the rest. One by one, members of your cabinet are snatched up by the aliens and after a failed attempt to beat up Zinyak, so is your character. You then find yourself in a simulated version of your old stomping grounds, Steelport, USA. You must save members of your crew and humanity for the ultimate test as the President and, more importantly, the leader of the Saints.
STORY: The Third Street Saints have gone from low-level gang bangers, to crime bosses, to music icons, to super spies, and have finally landed in the White House with your character becoming the President of the United States. Now that’s what I call living the American dream. As your character walks around with your cabinet members, consisting of old gang members and Keith David, you head to a press meeting when suddenly the White House is attacked by aliens! Zinyak, the leader of the Zin Empire, has decided to abduct the brightest of the human race and kill the rest. One by one, members of your cabinet are snatched up by the aliens and after a failed attempt to beat up Zinyak, so is your character. You then find yourself in a simulated version of your old stomping grounds, Steelport, USA. You must save members of your crew and humanity for the ultimate test as the President and, more importantly, the leader of the Saints.
As you can tell, this story is crazy, over the top, and
doesn’t take itself too seriously most of the time. This is a good thing
because it makes story fun and hilarious to experience as this ridiculous tale
unfolds. The game parodies many other video games and movies like Mass Effect,
The Matrix, Metal Gear Solid, Splinter Cell, Armageddon, and countless others.
You will catch witty references and funny parodies left and right throughout
the game. The well written script is backed up by a great cast of characters. While
I’m not familiar with them, most of the characters are given proper introductions.
You also have missions and side missions to develop characters more as well as
audio logs to find that are hidden around the game for even more incite. Even
with no experience with the past games, I got a good sense of who these people
were and enjoyed them. Zinyak, the leader of the aliens, makes for an excellent
and amusing villain being cultured and seems to know more about human culture
and art than the President. The Zin would be worthy of being on my list of Top10 Alien Invaders in Video Games.
Length wise, this game sits at a healthy 30+ hours but that
depends if you do all the side missions and explore the simulated city. It’s
probably shorter if you just blast through all the main missions but if you’re
doing that, you’re missing one of the main aspects of the game. However, what
really sets Saints Row 4 apart from its previous titles is in the gameplay.
GAMEPLAY: What
stands out most about Saints Row 4 and what is a big game changer is the
ability to get super powers. Within the first hour of the game you will get
super jumping and super speed. You gain more and more throughout the game and
they are extremely fun to use. It will make you feel like the entire Justice
League combined. While these powers are very fun and become the core of the
gameplay, they also make the game a little too easy. You become way too over
powered way too quickly. You will almost always be able to get out of tight
situations with no problem thanks to your powers. Also the powers make certain
parts of the game obsolete. Vehicles and driving is a major part of these GTA
style games but in Saints Row 4, there is almost no reason to use a car again
after you get your powers. You run faster than any vehicle in the game so what’s
the point? There is a lot of variation in vehicles and you can take them to
shops to get completely customized but then again, what’s the point? Now I
should bring up that you only have your powers inside the Matrix like
simulation. In the real world, aka the space ship that you are on, you will not
have these powers and there are some missions where your powers will be
switched off in the simulation.
The ship acts as the home and work place for your team. You
can talk to them and ‘romance’ them as a parody of Mass Effect’s relationship
system. One thing that can get annoying is that characters will want you to
come out of the simulation to come to talk to them each time you complete some
kind of quest for them. There are points where if feels like you’re doing this
several times in a row and it just feels time consuming and unnecessary when
the reward can only be used inside the sim city. Why not just transfer it to me
while I’m in the simulation? Like previous Saints games, if features a high
degree of customization. The extensive character creator lets you make your
character look like anything you want. It’s a lot of fun and I spent the first
30 minutes of my time with the game making my character. You can go to stores and
buy clothes that have custom colors you can choose from. Your guns are all
fully upgradeable and customizable. You can even make them look like weapons
from sci-fi movies like Star Wars, Aliens, Firefly, and Star Trek. Speaking of
which, the guns in the game are a lot of fun to use. My favorite being the
proudly featured Dubstep Gun in which you can lay a path of destruction and death
with dub dubs and wub wubs. The gunplay itself, however, is very shallow. There
is no cover system and not much of a dodge mechanic but you won’t really need
it when you can just speed or jump out of the way like Superman.
There are lots of side missions and activities scattered throughout
the game, most of which are fun. There is super racing, superhero fight club,
mayhem destruction missions, Dr. Ginki’s telekinesis challenge, and many more.
I’m sure everyone will find one to be their favorite. My least favorite was the
hacking which you have to do if you want to unlock all the stores in the city.
Speaking of the city, Saint’s fans might be a little disappointed in the fact
that they are basically just revisiting Steelport from the previous game again
instead of getting a new place to explore and I can see how that can be
disappointing. On the upside, the super powers make the way you explore and
move about the city differently. Sadly, Saints Row 4 is filled with many
glitches. While a lot of them are harmless to the overall gameplay, there are
some game breaking glitches that you may encounter. The most serious glitch I
encountered causes an infinite loading screen halfway through a mission. I
replayed the mission multiple times only to run into the same problem over and
over. I even went back to the store and got the disc swapped out to see if it
would make a difference. Nothing. Then I found out on a forum that you cannot
use explosive weapons at all at the start of the mission or else it will cause
that loading screen. This isn’t exclusive to one version of the game, it’s
across all consoles. Not cool. Another glitch caused this object I was supposed
to be guarding and moving to fall through the ground and disappear, leading me
to have to restart the mission. I noticed these types of glitches picked up
near the end of the game and I’ve heard about the game freezing on the last
couple missions though the PC version is supposed to have fewer glitches and
are more likely to see a patch sooner.
GRAPHICS & SOUND:
If the best graphics are important to you, you’ll definitely want to go
with the PC version of the game. I have the 360 version and it’s downright ugly
at times. Even after installing it, it still have pop-in textures from time to
time and other texture glitches like rippling walls, which I’ve never seen
before. TO BE FAIR, some of these texture glitches could be on purpose since
the majority of the game takes place inside a computer simulation and do
increase as the game progresses. In that case, some of the graphics glitches
work in the game’s favor as a kind of 4th wall joke. The character
models look good though and I was impressed with the level of emotion shown on
their faces, especially my character since she was a custom design.
The voice acting for SR4 is top notch and really brings the
characters to life. The President has 7 different voices to choose from
including Nolan North. Keith David plays the role he was born to play as Keith
David. Natalie Lander does a great job as the Saint’s computer nerd Kinzie.
Danielle Nicolet does a good job as both young and older Shaundi. And there are
many more great voice actors on board with this game including Troy Baker who’s
just in every game this year it seems. The music is filled with licensed music
from multiple genres such as rock, hip-hop, dubstep, 80’s pop, 90’s grunge,
classical, and many more. All of which can be listened to from the in game radio
that has a playlist that can be edited to your liking. The game also has the
best use of Stan Bush’s You Got the Touch
since the 1986 Transformers movie.
Overall, Saints Row 4 is a crazy game that lives up to the
over the top nature that everyone has come to expect from the franchise. They
have painted themselves into a corner with this game however. I mean, how do
you top being a super hero and fighting aliens? The developers have said that
this will be the last iteration of Saints Row as we know it so whatever Saints
Row 5 will be called, it will most likely be a reboot of some kind. The game
does have its share of problems and some might not like its complete deviation
from crime/gangster gameplay but personally, that deviation is what made me
interested in this title in the first place. If you want a serious open-world
crime game, go with GTA5 which comes out in a couple weeks. Like I mentioned,
you’ll probably want to go with the PC version of the game if you want the best
graphics and performance, so feel free to give this review an 8/10 instead of a
7 if you’re going with the PC version. Thanks
for reading! I will not be covering Grand Theft Auto 5; however, my friend
Grant will so be on the lookout his review of that highly anticipated game.
Also look out for my overview of Dead Or Alive 5 Ultimate coming very soon.
Monday, August 12, 2013
Megaman Unlimited Game Review
Megaman is one of my favorite video game franchises of all
time and is one of the games that got me into video games in general when I was
a kid. Over the past couple decades, there have been several spinoffs to the
franchise but few of them hold a candle to the original games. The original
series came back into the spot light a couple years ago when Capcom released
Megaman 9 for download on the three major consoles. It was a hit as it went
back to the old 8-bit style of gaming and brought lots of fresh new level
designs to the series along with lots of new features. Megaman 10 continued
this but sadly wasn’t nearly as good as MM9. Capcom has since canned ideas for
future Megaman games such as a Megaman MMO and Megaman Legends 3 much to the
disappointment of fans. But Megaman still makes cameos in games such as ProjectX Zone and the upcoming Super Smash Bros 4. Many die-hard fans have taken
things into their own hands by making ROM hacks and original Megaman games of their
own. The internet is filled with fan-made Megaman games. One that got a lot of
attention was Street Fighter X Megaman which was actually licensed by Capcom for
download in honor of the Megaman and Street Fighter 25th anniversary.
I even did a review for it but I have found a fan-made title that far surpasses
SSXMM. Enter Megaman Unlimited: a completely original title from the team at
megaphilx.com. This game is what Megaman 10 should have been, is one of the
best Megaman games I’ve played since Megaman 3, and is a title that deserved to
get noticed.
STORY & GAMEPLAY: After a couple years of peace, some robots made by Dr. Wily suddenly attack the city. Dr. Wily is confronted by Dr. Light and Megaman but he claims that this is not his doing and asks to aid Light in finding out what is causing them to run amuck, because nothing can go wrong with trusting your oldest enemy. While trying to figure out what is going on, Dr. Wily is suddenly kidnapped. Can Megaman to save Dr. Wily from a mysterious enemy?
Yeah… Megaman games have never really been known for excelling at story. If you’ve ever played a Megaman game before, you pretty much know what’s coming and won’t really be surprised by the plot. The only real surprise might be the last boss but I’ll get to that later. The story is average as far as Megaman games but on par with MM9 and 10. However, if you’re playing classic style Megaman games for the story, you’re doing it wrong. The gameplay is and has always been the heart of these games and what makes them great. This is where Unlimited rocks.
STORY & GAMEPLAY: After a couple years of peace, some robots made by Dr. Wily suddenly attack the city. Dr. Wily is confronted by Dr. Light and Megaman but he claims that this is not his doing and asks to aid Light in finding out what is causing them to run amuck, because nothing can go wrong with trusting your oldest enemy. While trying to figure out what is going on, Dr. Wily is suddenly kidnapped. Can Megaman to save Dr. Wily from a mysterious enemy?
Yeah… Megaman games have never really been known for excelling at story. If you’ve ever played a Megaman game before, you pretty much know what’s coming and won’t really be surprised by the plot. The only real surprise might be the last boss but I’ll get to that later. The story is average as far as Megaman games but on par with MM9 and 10. However, if you’re playing classic style Megaman games for the story, you’re doing it wrong. The gameplay is and has always been the heart of these games and what makes them great. This is where Unlimited rocks.
First it should be noted that the all the levels, enemies,
and music is original. There a couple returning enemies from the original games
in this but they all have nice new twists. The game is in the classic 8-bit
style and plays much like NES titles did. The game controls like Megaman 3 as
in there is no charge shot but you can slide. Also I highly recommend playing
this game with an actual controller. Playing with the keyboard is an option but
games like this require precise and quick reflexes that a keyboard just can’t
give you. The controls are tight and easy to master. Any MM veteran will feel
right at home. The one controller issue I have is how sliding his handled.
Traditionally, you press down and the jump button to slide, however, on
occasion I found myself jumping inside of sliding when I pressed this
combination. This can lead to some sticky situations. There is the option to
dedicate a button solely to sliding but I prefer the old fashioned way.
The level designs and robot masters are awesome. The levels
are well designed, challenging, and a lot of fun to play through. They all have
their own gimmicks and themes that make each stage feel unique such as the glue
floors on Glue Man’s stage or the space station setting of Comet Woman’s stage.
Some of the levels are longer than seen in previous NES titles as this game is
not bound by a cartridge. This did cause
some problems with stage check points being stretched too far, making dying
late in the stage very punishing considering how far back you’d have to restart
but with the newest version of the game, that has been fixed for the most part.
There are four letters that are hidden in four of the robot master’s stages
that spell out YOKU. When you collect all four, you unlock the ninth robot
master: Yoku Man! If you’re a fan of the disappearing block gimmick present in
most Megaman titles then you’ll just LOVE this stage (obvious sarcasm). The
very last boss might be disappointing to some as it’s not a true boss fight. I
won’t spoil who it is but I’ll just say that you can’t win.
The game features a save system instead of passwords making
it easy to pick up where you left off and you will be needing to save often.
However, the only way to save during the fortress stages is to run out of
lives. It would be nice to be able to save after completing a level rather than
having to die. Megaman Unlimited is a very challenging game and is definitely made
with Megaman veterans in mind. If you’re a causal gamer or have never played a
Megaman game before, you’re in for some frustration. The game does have an easy
mode for those who find the original game too difficult. It helps a lot to
those who might be new to old school platformers. It does make some parts maybe
a little too easy but still retains a good amount of challenge over all. For
those who are true masochists, there is the insta-death mode where one hit will
kill you! Yeah, no thanks. While this can be a very difficult game, it is also
learnable. The old school way of try and try again method is present in this
game and I’m glad.
GRAPHICS & SOUND:
Unlimited is presented with classic 8-bit graphics like the NES titles and
it looks great. The levels are all beautifully colored and have fully animated
backgrounds. I really like the neon lights of the runway and city of Jet Man’s
stage and the flashing colors of Rainbow Man’s stage. The robot master’s
themselves look awesome as well, with the exception of Glue Man who is kind of
plan looking. Most of the enemies are of original design and are nicely
detailed and creative.
The music is just amazing. Megaman games have been well known for having amazing soundtracks, even back in the 8-bit days, and Unlimited is no exception. The MegaPhilX team did a great job in making catchy and remember-able tunes for this game. I really liked Trinitro Man and Jet Man’s themes. I think I will be downloading the soundtrack actually. I’d love to hear some covers and remixes of these songs in the near future.
Overall, Megaman Unlimited is probably the best fan made Megaman game I have ever played. It stands tall with the original Capcom games. I would love to see Capcom look into this title and maybe look into making it downloadable for consoles. Doubt it would happen but a neat idea. Oh by the way, the game is completely free. Its degree of difficulty makes it hard to recommend for gamers who are inexperienced at old school games but this is a must play for hardcore Megaman fans. Thanks for reading and feel free to check out MegaPhilX.com to download the game. Feel free to donate a little money their way for the hard work they put into this title. They deserve it.
OVERALL: 9/10
PROS:
-Great original level design, bosses, and enemies
-Excellent gameplay, graphics, and music
-FREE
CONS:
-Being able to save after completing Wily levels would be nice
-Sliding messes up from time to time
-Difficulty doesn’t make this for everyone
The music is just amazing. Megaman games have been well known for having amazing soundtracks, even back in the 8-bit days, and Unlimited is no exception. The MegaPhilX team did a great job in making catchy and remember-able tunes for this game. I really liked Trinitro Man and Jet Man’s themes. I think I will be downloading the soundtrack actually. I’d love to hear some covers and remixes of these songs in the near future.
Overall, Megaman Unlimited is probably the best fan made Megaman game I have ever played. It stands tall with the original Capcom games. I would love to see Capcom look into this title and maybe look into making it downloadable for consoles. Doubt it would happen but a neat idea. Oh by the way, the game is completely free. Its degree of difficulty makes it hard to recommend for gamers who are inexperienced at old school games but this is a must play for hardcore Megaman fans. Thanks for reading and feel free to check out MegaPhilX.com to download the game. Feel free to donate a little money their way for the hard work they put into this title. They deserve it.
OVERALL: 9/10
PROS:
-Great original level design, bosses, and enemies
-Excellent gameplay, graphics, and music
-FREE
CONS:
-Being able to save after completing Wily levels would be nice
-Sliding messes up from time to time
-Difficulty doesn’t make this for everyone
Thursday, August 1, 2013
Sunday, July 21, 2013
Catherine Game Review
Every summer during down times between first quarter
releases and holiday releases, I tend to find myself catching up on older games
and I also tend to have a theme for the summer. One year it was zombie games,
another year it was survival horror games, last year it was PS1 games. This
year the theme seems to be very Japanesey games. I guess it sort of started
with Project X Zone and now I find myself catching up on a game that caught my
eye in 2011 but I just never got around to playing until now. That game would
be Catherine. I can honestly say that I have never played a game quite like
this before. The closest things I can think of that it reminds me of are
Cubert, Nightmare on Elm Street, and an episode of the Twilight Zone. That’s a
crazy combination right there. Having played this, I’m kind of regretting not
getting to it sooner as it has a surprisingly damn good and relatable story. So
let’s jump into the nightmarish world of Catherine.
STORY: You play as Vincent Brooks, a 32-year old, neurotic
computer programmer. He has started to have strange nightmares in which he is
forced to climb a tower with herds of sheep. The nightmare leaves him very
drained during the day in which he finds himself having some issues with his
long time girlfriend Katherine, staying out late drinking with his friends, and
hears bizarre rumors about young men being found dead in their sleep. After another
night of heavy drinking and more nightmares, Vincent wakes up to discover
another girl in bed with him. It would appear he is cheating on his girlfriend
with a young and sexy woman named Catherine. But many things do not add up as
he has no memory of going home with her or anything else. Racked with guilt,
Vincent learns that all the men that have been dying had similar nightmares
before their deaths and were all cheating. As Vincent’s nightmares continue, this
mysterious girl won’t leave him alone and continues to tempt him. But there is more
something going on here than men being unable to stay loyal to their partners, something
supernatural.
Catherine has a surprisingly good story going for it and one
I’ve never seen done in a video game. It has a surprising mix of comedy, drama,
horror, and suspense along with several plot twists along the way. The story
was a lot more than I expected it to be. It is also surprisingly relatable to
anyone who has ever found themselves in a troubled relationship and also has
quite a bit of commentary on relationships and life in general; making many
aspects of the game feel very smart. The cast of characters is what makes it
work. Vincent, despite appearing to be a cheating asshole, is actually a very sympathetic
character as his world comes spiraling out of control and struggles to come to
terms with his inner demons. Katherine and Catherine are both well portrayed as
representing a stable life or a more carefree and exciting life. Vincent’s
friends and acquaintances are interesting and feel like people you might know
in real life, making them slightly stereotypical but enjoyable none the less. Catherine is around 14 hours for the main story
mode, making it a bit longer than I expected. However, it does have 8 different
endings depending on the choices you make during the game giving it a lot of
replay value if you enjoyed the story.
GAMEPLAY: This is where things get dicey for
Catherine while, at the same time, being the most unique part of the game. The
meat of the gameplay happens during the nightmare sections where Vincent must
climb walls of blocks to make it to the top of each section before the blocks
fall away and he falls to his death. These are logic puzzles in which you must
figure out the best way to arrange the blocks in the quickest and most efficient
way possible before time runs out. This game has become notorious for its level
of difficulty. Even Japanese gamers were complaining about how hard this game
is and this led Atlus release a patch that added a Very Easy mode. Right off
the bat, the game throws you off the deep end with the first level, not really
telling you any techniques or methods for climbing the blocks. I think I died
about 5 times during the first level alone. It can be extremely unforgiving
considering that it is very possible find yourself in situations that leave you
stuck with no way to complete the stage and be forced to kill yourself. It is
even possible to cause the goal of the level to fall into the void, leaving you
screwed. The easiest setting has an undo button for your previous move but even
then, sometimes the best thing to do is just die and start over. But keep in
mind, there are limited continues. There
are items to pick up during levels that are helpful but they are rare so used
them only when you absolutely need to.
While the tower levels are very difficult, they are also
very learnable. After 2 or 3 levels, you should be able to get the hang of many
basic aspects to the game. Most levels can be completely in one or two ways and
once you master those, you can beat it without a problem each time. But as the
game gets more difficult, you will find some puzzles that you will find
yourself dying over and over again on and must also contend with various trap
blocks. Breaking up the stages are
platform areas where after each climb you can save your game and talk to others
who are going through these nightmares as well. You can help them out some by
giving them confidence to keep climbing and/or share climbing techniques with
others. Before moving onto the next level, Vincent must answer a question in a confessional
from a mysterious man. The questions are about relationships and how one leads
their life. These questions, along with other decisions, will impact the game’s
story. At the end of each of the night’s nightmares is a boss level. This is
where I expect controllers to be thrown. Vincent will be faced with some
horrific nightmare beast in which he must climb the tower of blocks while
dodging attacks from these monsters. You will need to be able to think fast and
solve these puzzles as quickly as possible as some of the attacks the monsters
launch are instant death. I found the 5th level boss to the absolute
hardest boss in the game.
It’s during these boss levels where I found some issues with
the controls. They can be really finicky if you’re trying to move too quickly.
I found Vincent making some moves I didn’t mean for him to or hanging off
something I didn’t want him to or falling off something unexpectedly. On most
of the normal levels, you have time to think carefully about your next move and
execute it calmly but during the boss battles, your brain has to work faster
and the controls can’t always keep up. Also the camera becomes an issue at
times. It’s possible for Vincent to hang and shimmy around blocks and go behind
the wall of blocks, however, you cannot fully turn the camera around the wall to
see Vincent, and so if you manage to get behind the wall, you will be blind.
This is also one of those games where the direction controls reverse depending
on where the camera is (which I hate) and when Vincent is hanging off the back
of a block. This can lead to some frustration especially during boss battles. Despite
the extreme difficulties of these levels, it is impossible to deny to
triumphant feel you get when you complete these levels.
Outside of the nightmare levels, the only other place of
gameplay is the bar that Vincent and his friends visit nightly. Things are much
more relaxed here. You can walk around, talk with people, drink, listen to
music, and even play an arcade game where you can improve your skills and it
might even hold some other secrets. Vincent can also use his cell phone to receive
and send texts and save the game. Catherine might even send him some naughtypictures he can view in the bathroom…….. heeeeeeeh… Anyway, it is important to
drink and talk to the people at the bar as they will help shed clues as to what
is going on as well as have some impact on the outcome of the story. These
segments are surprisingly good at creating a sense of dread and suspense knowing
that when you leave, you’ll be faced with a new and more challenging nightmare.
The game does also have a co-op mode outside of the main game though I haven’t
had a chance to play it but it seems like it would be a lot of fun. This mode
is only unlocked after beating the game though.
GRAPHICS AND SOUND: Visually this game is dripping style with the sort of falling dream serving as a motif. The 2D animated cut scenes are done by Studio 4°C who is known for animated movies and TV shows such as Steamboy, First Squad, The Animatrix, Batman: Gotham Knight, and the ThunderCats reboot to name a few. They are very well done and could have made for an anime spin off or short if they wanted. The rest of the cut scenes are in game rendered and have a cell shaded look to them. It fits perfectly along with the 2D cut scenes. The character models are a little bit hit and miss. Vincent is very well animated both in 3D and 2D and looks like a scruffy Spike Spiegel. His facial expressions are hilarious. A lot of work went into Catherine as well but other characters end up looking like dolls while others you never exactly get a good look at. The nightmare monsters look terrifyingly awesome though.
Catherine has an interesting soundtrack. Outside of the
nightmare world, it’s very smooth and relaxing light jazz type music and some
tracks from another Atlus game (Persona 4) snuck in. You can switch the songs
at the jukebox in the bar. During the nightmare levels, we are treated to some
remixed classical music such as Symphony No. 5 in C Minor by Beethoven, William
Tell Overture Part 2 ‘The Storm’ by Gioachino Rossini, Revoulutionary Etude by
Frederic Chopin, and many more. It makes for an interesting contrast between
the real world and the action on the screen.
The game has very good voice acting and has some of the best voice
actors in the business. Troy Baker, who just keeps appearing in games I’ve been
playing recently (Bioshock Infinite, The Last of Us, Samurai Heroes), plays
Vincent perfectly. Catherine is played
by Laura Bailey, making her sound cute, seductive, and even creepy at times.
Michelle Ruff plays the other Katherine and does a good job of making her be a
mature and intelligent woman, the stable life that Vincent should be going for.
Several other notable voice actors make up the cast and I’m sure if you watch a
lot of anime, you’ll probably recognize some voices. One problem I did have with
the dialogue was the audio level. The voices just seemed too quiet at times and
there was no way to adjust the voice volume in the options. Maybe it’s just my
copy of the game or sound system? I’m not sure. Also, the lip synch wasn’t
always the best during the 3D rendered cut scenes but dubbing computer animated
lip flaps is harder than traditionally animated lip flaps so I give it pass.
Overall, Catherine is a very unique game with a very good story and lots of replay value that is something I will honestly recommend to most people. It can be very difficult though so if you’re not a fan of games that are frustratingly hard, then you might want to stay away to keep your blood pressure down. If you enjoy a good challenge and have not played this, then this is your new summit to climb. Since it’s been out for a couple years now, you can easily find it for $11-15 or maybe even less online. Thanks for reading! Look for my next write up where I take a look at two classic licensed games based on the Ghost in the Shell franchise. Also if you have any suggestions for any Japanese games I should look into this summer, let me know.
Overall, Catherine is a very unique game with a very good story and lots of replay value that is something I will honestly recommend to most people. It can be very difficult though so if you’re not a fan of games that are frustratingly hard, then you might want to stay away to keep your blood pressure down. If you enjoy a good challenge and have not played this, then this is your new summit to climb. Since it’s been out for a couple years now, you can easily find it for $11-15 or maybe even less online. Thanks for reading! Look for my next write up where I take a look at two classic licensed games based on the Ghost in the Shell franchise. Also if you have any suggestions for any Japanese games I should look into this summer, let me know.
OVERALL: 8/10
PROS:
-Great story with lots of replay
-Unique puzzle solving gameplay
-Very stylistic and excellent voice work
CONS:
-Very challenging gameplay
-Controls can be finicky
-Adjustable audio would have been nice
-Great story with lots of replay
-Unique puzzle solving gameplay
-Very stylistic and excellent voice work
CONS:
-Very challenging gameplay
-Controls can be finicky
-Adjustable audio would have been nice
Saturday, July 13, 2013
Project X Zone (3DS) Game Review
Project X Zone is a notable title because it is possibly one
of the biggest game crossovers ever. It was a collaboration between Bandai
Namco, Capcom, and Sega. I only just found about this game last week while looking
around on the 3DS virtual store. I saw Megaman X on the cover and immediately checked
it out and downloaded the demo. When I asked people about it, they had either
never heard of it or thought it was a fighting game since they are the most
common crossover titles. Once I started playing the demo I quickly learned this
was not a fighting game but rather a tactical strategy RPG. While RPGs have
been big in the US for over the past decade, Japanese strategy RPGs have not
really been that big. Which is why it is rather surprising that this game saw
an international release at all. After the playing the demo, I was hooked and
went out to Gamestop and picked up a copy and was able to get the limited
edition, which came with an art book, mini-poster, and soundtrack. Playing
through the actual game has been full of ups and downs for me and sadly, it
ends with a down. This has been an odd experience as many things that I usually
find to be positives in games these days are negatives in this game. But it’s
not all bad. Let’s take a closer look.
STORY: Mii
Koryuji, a fiery young girl of the Koryuji clan in Japan, has hired the help of
the suave detective Kogoro Tenzai to help investigate the disappearance of a
mysterious rock known as the Portal Stone that has been guarded by her family
for ages. They are unable to find anything till some strange creatures appear
in their garden. They battle them off only to have a portal from in the garden’s
fountain and send them into another time and place. Similar portals start
opening up in other worlds, dimensions, and time periods sucking some of our
favorite game characters head long into meeting each other. As they gradually
team up and try to discover why this is happening, they learn many of their
arch villains have a hand in this escalating mystery.
From there, the story is like trying to explain quantum physics in 30 seconds… in fact; some of it is quantum physics. As in any crossover story, it has a crazy plot in order to get all of these characters together but that is the main attraction to this game. It is a who’s who from the Namco, Capcom, Sega universes. You’ll play as and see characters from Street Fighter, Tekken, Darkstalkers, Dead Rising, God Eater, Endless Frontier, Sakura Wars, Resonance of Fate, .Hack, Devil May Cry, Xenosaga, Megaman X, Virtua Fighter, Resident Evil, Valkyria Chronicles, Tales of Vesperia, and many more plus cameos and references to other characters and franchises. Sadly, it’s only humanoid characters that make the cut. No Sonic the Hedgehog or Pac-Man, though it is disappointing to not see Bayonetta in the lineup since she’s technically under the Sega label.
The majority of the story is given through conversations between the characters as they go from world to world trying to figure out what is going on. What’s great about the story is that it doesn’t take itself too seriously all the time. In fact, many of the characters point out just how ridiculous this plot is. There are a lot of tongue-in-cheek in jokes that fans of these game series will probably grab and find hilarious. One example is Chris Redfield making a joke out of the infamous ‘Jill Sandwich’ line from the Resident Evil remake, to which Jill replies with ‘Oh, cram it!’ There is another line that makes reference to Rainbow Road from Mario Kart. In another line, Ken from Street Fighter sarcastically points out that Seth from S.I.N. is trust worthy and ‘not RIDICULOUSLY OBVIOUSLY EVIL or anything.’ The dialogue is surprisingly witty and well translated. By the way, I hope you enjoy reading because you’ll be doing a lot of it in this game. Don’t think that the game’s self-referential humor is the only good thing about the story. There are some surprisingly epic parts and powerful moments in the game.
That said, we come to one of the game’s biggest faults: this is a very long game, a little TOO long. This is odd since I usually complain about games these days being too short. Project X Zone has over 40 chapters and from start to finish it rubs between 55 to over 60 hours. Maybe I’m just too conditioned to the average 6 to 10 hour length you see in most games these days? But this game’s length does lead to two big problems: First problem is that many of these chapters really just feel like filler and takes forever for anything of true significance to happen. They seriously could have cut some of these chapters out of the game and it wouldn’t have affected the story at all. More than once I thought I was nearing the end of the game when it turned out I was far from it and it just kept going. Each chapter lasts from 20 minutes to 2 hours depending how the battles play out. By the way, if you’re expecting to see X and Zero, you’ll have to wait till about 20 hours into the game before seeing them. The other big problem with the game’s length I will cover in gameplay.
From there, the story is like trying to explain quantum physics in 30 seconds… in fact; some of it is quantum physics. As in any crossover story, it has a crazy plot in order to get all of these characters together but that is the main attraction to this game. It is a who’s who from the Namco, Capcom, Sega universes. You’ll play as and see characters from Street Fighter, Tekken, Darkstalkers, Dead Rising, God Eater, Endless Frontier, Sakura Wars, Resonance of Fate, .Hack, Devil May Cry, Xenosaga, Megaman X, Virtua Fighter, Resident Evil, Valkyria Chronicles, Tales of Vesperia, and many more plus cameos and references to other characters and franchises. Sadly, it’s only humanoid characters that make the cut. No Sonic the Hedgehog or Pac-Man, though it is disappointing to not see Bayonetta in the lineup since she’s technically under the Sega label.
The majority of the story is given through conversations between the characters as they go from world to world trying to figure out what is going on. What’s great about the story is that it doesn’t take itself too seriously all the time. In fact, many of the characters point out just how ridiculous this plot is. There are a lot of tongue-in-cheek in jokes that fans of these game series will probably grab and find hilarious. One example is Chris Redfield making a joke out of the infamous ‘Jill Sandwich’ line from the Resident Evil remake, to which Jill replies with ‘Oh, cram it!’ There is another line that makes reference to Rainbow Road from Mario Kart. In another line, Ken from Street Fighter sarcastically points out that Seth from S.I.N. is trust worthy and ‘not RIDICULOUSLY OBVIOUSLY EVIL or anything.’ The dialogue is surprisingly witty and well translated. By the way, I hope you enjoy reading because you’ll be doing a lot of it in this game. Don’t think that the game’s self-referential humor is the only good thing about the story. There are some surprisingly epic parts and powerful moments in the game.
That said, we come to one of the game’s biggest faults: this is a very long game, a little TOO long. This is odd since I usually complain about games these days being too short. Project X Zone has over 40 chapters and from start to finish it rubs between 55 to over 60 hours. Maybe I’m just too conditioned to the average 6 to 10 hour length you see in most games these days? But this game’s length does lead to two big problems: First problem is that many of these chapters really just feel like filler and takes forever for anything of true significance to happen. They seriously could have cut some of these chapters out of the game and it wouldn’t have affected the story at all. More than once I thought I was nearing the end of the game when it turned out I was far from it and it just kept going. Each chapter lasts from 20 minutes to 2 hours depending how the battles play out. By the way, if you’re expecting to see X and Zero, you’ll have to wait till about 20 hours into the game before seeing them. The other big problem with the game’s length I will cover in gameplay.
GAMEPLAY: The gameplay of Project X
Zone starts out stupid easy but as the difficulty ramps up it becomes very strategic
and addicting. The actually gameplay can be broken up into two sections: board
movement and combat. You move your teams around the board like a grid. Each
team has different walking ranges and attack ranges. To engage enemies you
simply walk up to them and attack, however, it is smart to try and position
yourself with another nearby team so they can help in the fight. Some boards
have items and breakable objects around that you can collect but that’s the
extent of exploration in this game. Remember, this is a tactical RPG, not an
adventure RPG. On the board overview you can pull up items which will be your
life blood in this game, view enemy stats and your own, whoever’s team you have
selected set of skills, and quick save. Be aware that this game does not have
autosave. You can save between chapters and quick save whenever it is your
turn. If you’re the cautious type of player, you’ll probably be saving each
turn you get. But if you’re careless this can lead to a sudden game over and
there are no continues. Whatever your last save point was, that is where you’ll
pick back up. You have set requirements for winning and failing during each
chapter. This usually requires defeating all the enemies or a boss but
sometimes requires you to complete a certain task before a certain number turn
is reached. The requirements for failure are something you should pay attention
to as sometimes it will require you to keep a certain team alive. If they die,
it’s game over so keep that in mind.
Combat can be both really simple and very strategic. When
you enter the fight screen you have a limited amount of times you can strike
your enemy. This is represented by a red segmented bar under the blue XP power gauge.
It starts at 2 but eventually becomes 6 segments as you level up. The attacks
are listed on the bottom screen and preformed with simple combinations of the A
button and D pad plus Y being your ultimate attack move which is a necessity
for taking out bosses. You use your XP gauge for ultimate attacks, special
skills on the overview screen, and how to handle attacking enemies on the over
screen. You can fill it up from fighting or by using special items. Each team
gets a solo member who can be called in with the L button and if you’re
positioned near another team, you can call them in as support with the R button.
The key is to maximize the amount of damage to an enemy by the end of a turn.
This does require timing as enemies will bounce and fly around as you beat the
crap out of them and this can lead to misses if you’re not timing your attacks
well. And that’s about it for the gameplay. Like I said, it starts out very
easy and repetitive but as the difficulty increases; it becomes much more strategic,
addicting, and fun. Pulling off these coordinated attacks becomes extremely
satisfying.
However, this is where the game’s length becomes a boon to
the gameplay. There just isn’t enough variation in the gameplay to warrant such
a long game length. If there was actual exploring to be done in this game, it
would be a different story but there isn’t. You also find yourself fighting the
same bosses and enemies over and over and over again. The boss fights are not
easy either. They will require you to attack with multiple teams, multiple
times using their ultimate attack powers. It gets annoying having the face the
same bad guy repeatedly even after you ‘officially’ killed them. The challenge
is balanced well throughout the game up until the last boss when things become
insanely and almost unfairly hard as he can take out multiple teams with one
hit and throws every boss in the game at you at the same time. Have mercy,
Japan! It feels like a grind making it to the end and like I said, it really
didn’t need to be this long or have all these chapters. The cartridge space
could have been better used for unlockables and/or a multiplayer type mode
which is something I never thought I’d say. There is zero content outside of the
main game and it is sorely missing extra content and hurt by a gameplay time
that over stays it’s welcome.
GRAPHICS AND SOUND: For
those who grew up during the 16-bit age, you will probably find the sprites used
in the game to be awesome. They are animated very well, especially when
attacking which leads to a flurry of action on the screen with lots of flashes
of light and explosions in an anime style like assault on your enemies. The
ultimate attack animations are a lot of fun to watch as your characters unleash
punishing and well animated attacks on your foes. The enemies are also nicely
designed though are less animated. Many of them come from various games from
the franchises featured in this game. The opening cut scene appears to have
been animated by Gainax and has a very Gurren Lagann feel to it. The cell drawn stills of characters that
appear during dialogue scenes are very well drawn and give the characters lots
of personality with different stills for different emotions. However, I will
point out that this is a lot fan service in this game with many of the female
characters showing off cleavage or their butts in some way in these stills.
Granted, many of them were already full of fan service with the way they dress
in the games they come from but the artists went out of the way to get boob and
ass shots for some of these girls. Stay classy, Japan.
The music in the game is just awesome. It has a lot of
covers of themes from various games featured as well as some great original
music that makes this game feel like an RPG classic from the SNES days and
gives it a lot of charm. The Devil May Cry, Street Fighter, and Megaman X tunes
always get me pumped for battle but the song Stairs of Time from .Hack takes
the cake for best song on the soundtrack. It is absolutely gorgeous. All of the
voicing in the game is in Japanese which leads me to think that releasing this
game to an international market was an 11th hour decision and there
was no time to find English voice actors which is fine. The Japanese voice
actors do a good job and I only assume they have their respective talents
reprising their roles.
Overall, Project X Zone is an interesting game with some big
flaws that some might be easier for some to over look while others might get easily
get bored with in within a few hours. For me, the game does a have a lot of
charm to it and some might find the charm as well, especially if they are big
fans of the franchises featured in this game and are fans of old school J-RPGs.
If it wasn’t for the game’s extremely long length and lack of any real game variation,
it would be getting a much higher score from me. If you’re curious about this
game, I highly recommend playing the demos on the 3DS shop and if you still
like it, go for it. I don’t recommend paying full price for this though. I got
it for $17 but that was after a few trade ins. Thanks for reading! Look out for
my upcoming summer review of Catherine. Also, unless I find it for a super low
price or someone donates it to me; I will not be reviewing Deadpool. You’ll
have to look elsewhere for a Deadpool review.
OVERALL: 5.5/10
PROS:
-Strategic and addictive gameplay
-Beautiful art and soundtrack
-Really cool seeing all these characters together
CONS:
-Lacks gameplay variation to support the game’s length
-Sorely missing a multiplayer or extra content
-Last boss is almost unfairly hard
PROS:
-Strategic and addictive gameplay
-Beautiful art and soundtrack
-Really cool seeing all these characters together
CONS:
-Lacks gameplay variation to support the game’s length
-Sorely missing a multiplayer or extra content
-Last boss is almost unfairly hard
Thursday, June 20, 2013
The Last of Us Game Review
The Last of Us has been a highly anticipated game since last
year’s E3 and is made by the studio Naughty Dog which is best known for the
Uncharted series, Jak and Daxter, and Crash Bandicoot. Prior to release of The
Last of Us, it received over 30 perfect 10/10 scores from various reviewers.
Now I’m one not to buy into the hype until I get my hands on the actual game or
movie and I hope that is part of the reason why you read my reviews. Also the
zombie apocalypse setting also hurt my interest in the game prior to playing
it. I’m rather tired of the zombie genre and I have a feeling World War Z will
be the nail in the coffin for the undead genre, for awhile at least. However, after actually playing The Last of
Us, I learned it was about far more than just fighting zombies. This is one of
the most emotionally strong and well acted games I have ever played as well as
one of the best survival horror games I have played in a long time. Many do not
consider it a survival horror but I do as survival is a big part of the game
and it does a good job of building suspense and it got a few good scares out of
me. Let’s take a closer look at this odyssey of a zombie game.
STORY: It’s been
20 years since a pandemic spread by spores of a cordyceps-like infection that
alters humans into cannibalistic zombie like creatures spread across the world
(based on Ophiocordyceps unilateralis.
It’s a real thing. Look it up. I give them points for something a little more
original than some zombie making virus). Humanity has been ravaged by the infection and
most survivors reside in Quarantine Zones controlled by what has become a very
oppressive US government. You play as Joel, a man who has had a really hard
life since the outbreak began. He and his partner Tess routinely run smuggling
operations out of the quarantine zone for various reasons. They end up taking a
job from a resistance group known as the Fireflies. Their job to take a 14
year-old girl named Ellie to a group of Fireflies in center of Boston. As they
set out, they learn things will be nowhere near as easy as they had first thought
and end up on a long trail across the country dealing with infected and humans alike
in the hopes of finding reason and hope for the last of humanity.
The first ten minutes
of this game may go down as one of the most powerful and emotional openings to
a game ever. It has brought many people to tears. The downside is that it slows
down significantly after that and goes into the usual tutorial mode that you
see integrated into the start of most games. This does not affect the flow of the
story however. The game is very well paced and is rather long at around 15+
hours, I think. I didn’t keep track but it was a lot longer than I expected. At
the heart of the story is the forming bond between Joel and Ellie and this game
is an emotional roller coaster. The interaction between Joel and Ellie is
interesting and watching develop is done in a very realistic and believable
way. This game is a benchmark in acting and character development in video
games. The most interesting conversations mainly deal with the generational gap
between the two characters; Joel remembering life before the pandemic and Ellie
has never lived outside a quarantine zone. Joel, Ellie, and pretty much every
other character in the game truly feels like a real person. Sadly, it never
really tops the emotional punch in the face that the first 10 minutes of the
game is. Especially, the ending which I felt was rather anti-climatic and didn’t
really care for the note it left on BUT that isn’t to say the ending is bad. It’s
no let down of an ending like Mass Effect 3 but it doesn’t come close to
touching those first 10 minutes. That’s all up to opinion though. The emotional
drama is not just felt in the cut scenes but also in the game play as well.
GAMEPLAY: The core of The Last of Us generally acts
like a third person shooter with stealth playing a big role. The game expects
you to use stealth as much as possible because you will not be able to Rambo
your way out of most situations like in most survival games these days. This is
not an easy game and you will most likely find yourself dying in certain parts
over and over again so be warned. The game gives you very limited ammo for all
of your weapons. You must approach a situation and figure out the best way to
get through or around it and it all depends on who or what you are dealing
with. The tension that can get built from sneaking around a group of infected
can be bought and sold whole sale. It leads to some very intense situations
especially when dealing with the Clicker type zombies who can kill you as soon
as they get a hold of you. When I say this game is scary, I don’t mean in the
jump scares that you sadly see relied on in most horror movies and games these
days. It builds it up to the point where you are afraid to make the wrong move.
The infected are not the only enemies you’ll be dealing with. Humans are just a
big a threat as zombies. The heart lands of America are filled with ruthless
nomads who will do anything to survive and it’s them or you. You will often
find yourself in fire fights with them but since you have very limited ammo,
you better make each shot count. This game really makes it sting when you miss
a shot. Dealing with humans can be just as scary as dealing with zombies.
You also have melee weapons and homemade explosives at your
disposal as well as beer bottles or bricks laying around that you can use to
cause a distraction or beat someone with at close range. Melee weapons range
from 2x4s and lead pipes to axes and machetes. You can only use them a limited amount
of times before they break but you can also upgrade them using scissors and
tape you find laying around to salvage. That goes for med kits, shivs, and
other stuff in your arsenal. Always be on the lookout for things you can use.
You will find all kinds of ways to defend yourself other than just with guns. And
sometimes it’s better to just run.
However, the biggest problem in the game comes from the
friendly AI. During this game’s development, it was mentioned that this game
would have unparallel AI design. In the gameplay footage shown at E3, it looked
like Ellie was being controlled by another person instead of by the computer
but it was indeed the game’s AI. Well, it would seem something must have
happened because the AI can be just plain dumb during some stealth segments.
Many times they would just wonder out where enemies could see them or the enemy
AI would literally walk right up on them and would act like nothing is there.
Till they saw me, that is. My guess is that their hopes to have very
intelligent AI wasn’t working and they were running out of time so they just
made the friendly AI immune to getting spotted by the enemy. The enemy is
designed to only react to when spotting the human player. This is how most AI
works in most games but here it becomes extremely obvious, especially with how
the rest of the game is made to be painstakingly realistic. It takes you out of
the game when you see these hick ups with the AI happen. Also occasionally
Ellie would get in my way on a narrow path and block my way. She’d move but not
enough so I’d have to fight to get around her. However, this only happened a
couple times. The enemy AI when you’re fighting them, on the other hand, is
very smart and will find ways to flank and ambush you. This is when you need to
make go use of the listening mode.
There are a couple minor graphical glitches like textures or
parts of the world disappearing for a second but these were very minor and
rare. One big glitch I did find was if you climbed into the window that is
partly open from inside the restaurant during Winter, it will cause you to fall
through the world and die. So, don’t do that. The game also has fairly long
load times when you are first starting up and loading a game. However, the lack
of load times in game makes up for it, I guess
GRAPHICS AND SOUND: The Last of Us is easily one of the most
photorealistic games I have ever played and takes full advantage of the PS3’s
hardware. The environments are just spectacular to look at and a lot of effort
was put in to the locations that the game takes place in. The strangely beautiful
ruins of American cities and towns and the wilderness, The Last of Us is just
pure eye candy in showing what life would be like after humanity falls. The
motion capture is also some of the best I’ve ever seen and a big part of the
emotional drive for this game especially when it comes to facial expressions.
It looks like you’re watching real people on screen, not video game characters.
This is not just in cut scenes, but in game as well. The characters move and
act like real people as you play as them. This feels like a next gen-game in
terms of graphics.
Troy Baker might possibly be one of the best voice actors
currently out there and he does an amazing performance as Joel. Troy also
recently played Booker DeWitt in Bioshock Infinite but here we actually see him
acting, not just voice acting. His Texas accent is just perfect. Of course,
Troy is originally from Texas so it makes sense. Ashley Johnson plays Ellie
does a superb job playing a teen age girl coping with the situation she is in.
She’s funny sometimes and a very tragic character at times as well. As I
mentioned before, the characters are what brings this game’s story to life and
the acting in it is academy award worthy.
Overall, The Last of Us is a must have game if you like
anything related to zombies, The Walking Dead, or anything else that is post-apocalyptic.
Sadly, this is a PS3 exclusive which I did not realize till after getting picking
it up. It’s been a long time since I’ve played an exclusive title for the PS3.
This game is a reason to get a PS3 or at least barrow one from a friend. It is
a very challenging game but don’t let that scare you. This is a very strong
contender for my game of the year list. It would get a 10/10 from me if it
weren’t for the less than impressive AI (Elizabeth from Bioshock is still the
best AI I’ve seen) and the rather ‘meh’ ending. Never the less, this is a must
play game for this year and I urge anyone to check out. Thanks for reading! My
next game review may be the Deadpool game but I’m not sure when I’ll get around
to actually covering it. Also be on the lookout for some SNES and other classic
game over views I’ll be working on this summer.
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